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How best to use scouts?


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Well that is becoming a problem in real life too. They RELY on being sneaky, but on the modern battlefield recon by human spotting tin cans is becoming more unnecessary as technology leaps. Especially with the standoff range getting farther every few years..

If possible use the biggest thing you have to "lead the way". Improvise, Adapt, or watch your men die. Not tactically accurate, but very much better than writing those letters to thier mommas.

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Don't let your scout go out alone without support. If you need your scout to scout ahead make sure that he'll get the firepower needed quickly to back him up when coming under fire. As fire support you may use the stryker or other squad. If you feel that there's some buildings in which the enemy is hiding you may aswell oder your armor to give covering fire while your scout move to his safety.

If this is not possible use 'hunt' only so that he'll stop when spotting enemy. And once under fire order him to hide. If the firing doesn't cease, crawl away from that spot.

Just remember that your scout doesn't have much firepower so don't order or let him to try to take out any enemy. Instead order him to hide to give information on enemy movement and to order for artillery or air support(spotting). Scout is ver good indeed in hiding as it only consists of 1 or 2 soldier. If you want to cout ahead with your ordinary squad make sure you use the split team order. Fewer number of men is better for scouting.

And good luck

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recon usually takes a lot of time. Public sources (RAND Corporation Report MG267-1 and OFT publications) talk about 60 hours of recon activity before launching the actual attack in OPFOR for a Stryker Bde.

I am not sure if the "Early Intel" option in the scenario editor has to do anything with this pre-battle recon?

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just spoken "ingame"; i use my scouts as sensors to look how far my follow on forces can use "quick" or " fast" into positions. they have no other purpouse for me than to look how far the rest of the force can "rush" forwoard, so to say.

at the point where this is clear they stop and engage if engaged but dont do anything more but wait.

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Originally posted by MiB:

Humvees' imagined role on the battlefield are as taxis, not AFVs.

They are only really useful when you have a secured part of the map and need to transfer a squad - FAST - from one secured part to another.

Which makes them useless in the game because you can't fit a squad in them.

Not being able to really see the ground makes Humvee scouts basically useless in the game. In real life you can take advantage of sight lines and subtle differences in terrain to see without being seen. In the game you usually have no idea of how much of your vehicle is exposed or what they are able to see.

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Originally posted by sgtgoody (esq):

Not being able to really see the ground makes Humvee scouts basically useless in the game. In real life you can take advantage of sight lines and subtle differences in terrain to see without being seen. In the game you usually have no idea of how much of your vehicle is exposed or what they are able to see.

which would call for a "seek hulldown" command or something similar as in CM1x.
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