G B Scurlock Posted October 11, 2007 Share Posted October 11, 2007 Thankful for any advice. In Hammertime for example, all I can see to do is move them forward until they uncover the enemy by being blown away. Humvees are especially useless. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted October 13, 2007 Share Posted October 13, 2007 Well that is becoming a problem in real life too. They RELY on being sneaky, but on the modern battlefield recon by human spotting tin cans is becoming more unnecessary as technology leaps. Especially with the standoff range getting farther every few years.. If possible use the biggest thing you have to "lead the way". Improvise, Adapt, or watch your men die. Not tactically accurate, but very much better than writing those letters to thier mommas. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 13, 2007 Share Posted October 13, 2007 Don't let your scout go out alone without support. If you need your scout to scout ahead make sure that he'll get the firepower needed quickly to back him up when coming under fire. As fire support you may use the stryker or other squad. If you feel that there's some buildings in which the enemy is hiding you may aswell oder your armor to give covering fire while your scout move to his safety. If this is not possible use 'hunt' only so that he'll stop when spotting enemy. And once under fire order him to hide. If the firing doesn't cease, crawl away from that spot. Just remember that your scout doesn't have much firepower so don't order or let him to try to take out any enemy. Instead order him to hide to give information on enemy movement and to order for artillery or air support(spotting). Scout is ver good indeed in hiding as it only consists of 1 or 2 soldier. If you want to cout ahead with your ordinary squad make sure you use the split team order. Fewer number of men is better for scouting. And good luck 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 13, 2007 Share Posted October 13, 2007 And oh don't scout with humvee unless it is a meeting engagement. In ameerting engagement you may use humvee to speed your scout to his destination but dismount and go away from the humvee as the humvee is large and would likely to attract enemy attention i.e, dismount at a discreet location then walk to the front line. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted October 13, 2007 Share Posted October 13, 2007 recon usually takes a lot of time. Public sources (RAND Corporation Report MG267-1 and OFT publications) talk about 60 hours of recon activity before launching the actual attack in OPFOR for a Stryker Bde. I am not sure if the "Early Intel" option in the scenario editor has to do anything with this pre-battle recon? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 16, 2007 Share Posted October 16, 2007 just spoken "ingame"; i use my scouts as sensors to look how far my follow on forces can use "quick" or " fast" into positions. they have no other purpouse for me than to look how far the rest of the force can "rush" forwoard, so to say. at the point where this is clear they stop and engage if engaged but dont do anything more but wait. 0 Quote Link to comment Share on other sites More sharing options...
jensiii Posted October 16, 2007 Share Posted October 16, 2007 I think the maps we're playing on atm are too small to make any real use of scouts have to wait till someone makes those superhuge maps 0 Quote Link to comment Share on other sites More sharing options...
MiB Posted October 16, 2007 Share Posted October 16, 2007 Humvees' imagined role on the battlefield are as taxis, not AFVs. They are only really useful when you have a secured part of the map and need to transfer a squad - FAST - from one secured part to another. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 16, 2007 Share Posted October 16, 2007 Originally posted by MiB: Humvees' imagined role on the battlefield are as taxis, not AFVs. They are only really useful when you have a secured part of the map and need to transfer a squad - FAST - from one secured part to another. Which makes them useless in the game because you can't fit a squad in them. Not being able to really see the ground makes Humvee scouts basically useless in the game. In real life you can take advantage of sight lines and subtle differences in terrain to see without being seen. In the game you usually have no idea of how much of your vehicle is exposed or what they are able to see. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted October 16, 2007 Share Posted October 16, 2007 Originally posted by sgtgoody (esq): Not being able to really see the ground makes Humvee scouts basically useless in the game. In real life you can take advantage of sight lines and subtle differences in terrain to see without being seen. In the game you usually have no idea of how much of your vehicle is exposed or what they are able to see. which would call for a "seek hulldown" command or something similar as in CM1x. 0 Quote Link to comment Share on other sites More sharing options...
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