Petrus58 Posted May 26, 2008 Share Posted May 26, 2008 If anyone hasn't yet seen it, I would strongly urge you to check out Rofl's June 1944 map and scenario. The scenario is different and great fun, but the map is breathtaking. Thanks Rofl! Link to comment Share on other sites More sharing options...
Sneaksie Posted May 27, 2008 Share Posted May 27, 2008 Could you provide a download link? Link to comment Share on other sites More sharing options...
Petrus58 Posted May 27, 2008 Author Share Posted May 27, 2008 Sorry, you can fnd it at CMMODS Link to comment Share on other sites More sharing options...
Gnasher Posted May 27, 2008 Share Posted May 27, 2008 Hmmmm, downloaded & when I load mission I get a CTD! :confused: Had a look at the map though in the editor & it looks very nice. Couple of suggestions (Without meaning to nitpick ):- Make yellow fields into wheat by applying render type brush "Grass Culture 1" to them. Widen road to 8-9M they look alot better that way. Also I notice that the farmaintex & maintex don't line up 100% ( I can't critise this my maps are much worse!). I've found that increasing the terrain on the edges does wonders in hiding this in game. :cool: Link to comment Share on other sites More sharing options...
Petrus58 Posted May 27, 2008 Author Share Posted May 27, 2008 Gnasher, I also got a CTD when I first tried to play it. Found out that this was caused by a stupid Vista access problem! Link to comment Share on other sites More sharing options...
redbear Posted May 27, 2008 Share Posted May 27, 2008 I couldn't download the mission it have ridiculos download speeds. Link to comment Share on other sites More sharing options...
crazyman56 Posted May 28, 2008 Share Posted May 28, 2008 I get a CTD too. Anyone know why? Link to comment Share on other sites More sharing options...
Petrus58 Posted May 29, 2008 Author Share Posted May 29, 2008 Crazyman, Dont know if your problem is the same as mine, but when I first tried to extract the files to the TOW directory, I was denied access. I transfered them manually, but got the CTD when loading the scenario. I then changed the access to full via properties - security, and it worked! Hope this helps. Link to comment Share on other sites More sharing options...
crazyman56 Posted May 29, 2008 Share Posted May 29, 2008 Which place should i chnage the access? I extracted the files onto my desktop then copyed them into the map and single mission respectivily. Thanks for trying to help as well Link to comment Share on other sites More sharing options...
Petrus58 Posted May 29, 2008 Author Share Posted May 29, 2008 Crazyman, Hope I remembered this right, but I'm fairly certain I right clicked on TOW folder, then selected properties, then security tab, then advanced button. From there I changed user (via edit button) to full control. Link to comment Share on other sites More sharing options...
crazyman56 Posted May 30, 2008 Share Posted May 30, 2008 Ahh i think i know why i dont know what your on about. You have vista i have xp O well Link to comment Share on other sites More sharing options...
Gnasher Posted May 30, 2008 Share Posted May 30, 2008 Tried a quick battle & also got CTD but after 15mins which doesn't necessarily mean the map is a fault. I have a reasonable system (2 x dual core 3GHz Xeon 4GB RAM) so I'm not sure it's resource related. What do you think Sneaksie? Here's the log file :- </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> [May 30, 2008 9:57:23 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.06220625 ERROR file: File wwrcu not found ================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ ================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - enabled [buffers : 61] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [X] - enabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav VoicesTable.load(): files were scanned in 4938 ms =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 31 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 32 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 62861, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 30518, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 62861, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 30518, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/single_missions/screamin_eagle/mission.xml===================== Time overflow (41): speed 0.8514664 ERROR! DAMAGE_SYSTEM: cant read armor scale for <SKY> java.lang.ArrayIndexOutOfBoundsException at com.ic.bc.testpfs.GlobalPath.setFromSearch(Unknown Source) at com.ic.bc.testpfs.PathFindFacade.findGlobal(Unknown Source) at com.ic.bc.testpfs.PathFindFacade.findGlobalWithRoad(Unknown Source) at com.ic.bc.ai.tasks.nav.NavFindRouteBase.findRoute(Unknown Source) at com.ic.bc.ai.tasks.nav.NavFindRoute.tick(Unknown Source) at com.ic.bc.ai.AIContext.tickTask(Unknown Source) at com.ic.bc.ai.DispatcherContext.tick(Unknown Source) at com.ic.bc.ai.AIDispatchers.tick(Unknown Source) at com.ic.bc.entities.Unit.tickAliveSlow(Unknown Source) at com.ic.bc.entities.Unit.tick(Unknown Source) at com.ic.bc.physics.EntityDynamics.doDynamics(Unknown Source) at com.ic.ww.core.EngineWW.tickApp(Unknown Source) at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source) at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) java.lang.Error at com.ic.ww.core.EngineWW.tickApp(Unknown Source) at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source) at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source) at com.maddox.rts.Message._send(Unknown Source) at com.maddox.rts.Message.sendToObject(Unknown Source) at com.maddox.rts.Message.sendTo(Unknown Source) at com.maddox.rts.Message.trySend(Unknown Source) at com.maddox.rts.Time.loopMessages(Unknown Source) at com.maddox.rts.RTSConf.loopMsgs(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2 ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 6 ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 24 PFS recalculate missionDestroy for Normal: nodeNum= 63769, availNodeNum=7007 PFS recalculate missionDestroy for Aggressive: nodeNum= 30882, availNodeNum=6027 PFS recalculate missionDestroy for Normal: nodeNum= 63769, availNodeNum=47055 PFS recalculate missionDestroy for Aggressive: nodeNum= 30882, availNodeNum=14168 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [May 30, 2008 10:13:37 PM] -------------- END log session ------------- </pre> Link to comment Share on other sites More sharing options...
rofl Posted June 9, 2008 Share Posted June 9, 2008 Sorry for those wich cant run the map. Trees and statics was very far over the recommended limits but i never had a gamecrash in all my tests, same for my neighbor wich use exact the same hardware like me. Maybe some hardwareconfigurations can run it and some not, however . @Petrus58: glad you like it, thanks for comment Link to comment Share on other sites More sharing options...
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