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Check out Rofl's new June 1944 map


Petrus58

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Hmmmm, downloaded & when I load mission I get a CTD! :confused:

Had a look at the map though in the editor & it looks very nice. Couple of suggestions (Without meaning to nitpick ;) ):-

Make yellow fields into wheat by applying render type brush "Grass Culture 1" to them.

Widen road to 8-9M they look alot better that way.

Also I notice that the farmaintex & maintex don't line up 100% ( I can't critise this my maps are much worse!). I've found that increasing the terrain on the edges does wonders in hiding this in game. :cool:

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Crazyman,

Dont know if your problem is the same as mine, but when I first tried to extract the files to the TOW directory, I was denied access. I transfered them manually, but got the CTD when loading the scenario. I then changed the access to full via properties - security, and it worked! Hope this helps.

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Crazyman,

Hope I remembered this right, but I'm fairly certain I right clicked on TOW folder, then selected properties, then security tab, then advanced button. From there I changed user (via edit button) to full control.

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Tried a quick battle & also got CTD but after 15mins which doesn't necessarily mean the map is a fault. I have a reasonable system (2 x dual core 3GHz Xeon 4GB RAM) so I'm not sure it's resource related.

What do you think Sneaksie?

Here's the log file :-

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> [May 30, 2008 9:57:23 PM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: OPENGL

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.06220625

ERROR file: File wwrcu not found

================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 1310724.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - enabled [buffers : 61]

Extensions - enabled :

EAX ver. 1 [X] - enabled

EAX ver. 2 [X] - enabled

EAX ver. 3 [X] - enabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 16

cannot open file for reading

Cannot open audio file samples/Error_empty.wav

VoicesTable.load(): files were scanned in 4938 ms

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

::: setLoading=true

ERROR file: File ww.cmd not found

Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

MapsStorage.aiMapAddRoads(): roads where added in 31 ms

LandscapeTrees.recalcTreeVisBlocks() recalculated in 32 ms

PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 62861, availNodeNum=0

PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 30518, availNodeNum=0

PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 62861, availNodeNum=0

PFS recalculate PFSCache failed: initMission for Aggressive: nodeNum= 30518, availNodeNum=0

--PFSCache created--

================ MissionManager.loadMissionBriefing() missions/single_missions/screamin_eagle/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

=== END OF TRIGGER COMPILATION ===

::: setLoading=false

================== START MISSION missions/single_missions/screamin_eagle/mission.xml=====================

Time overflow (41): speed 0.8514664

ERROR! DAMAGE_SYSTEM: cant read armor scale for <SKY>

java.lang.ArrayIndexOutOfBoundsException

at com.ic.bc.testpfs.GlobalPath.setFromSearch(Unknown Source)

at com.ic.bc.testpfs.PathFindFacade.findGlobal(Unknown Source)

at com.ic.bc.testpfs.PathFindFacade.findGlobalWithRoad(Unknown Source)

at com.ic.bc.ai.tasks.nav.NavFindRouteBase.findRoute(Unknown Source)

at com.ic.bc.ai.tasks.nav.NavFindRoute.tick(Unknown Source)

at com.ic.bc.ai.AIContext.tickTask(Unknown Source)

at com.ic.bc.ai.DispatcherContext.tick(Unknown Source)

at com.ic.bc.ai.AIDispatchers.tick(Unknown Source)

at com.ic.bc.entities.Unit.tickAliveSlow(Unknown Source)

at com.ic.bc.entities.Unit.tick(Unknown Source)

at com.ic.bc.physics.EntityDynamics.doDynamics(Unknown Source)

at com.ic.ww.core.EngineWW.tickApp(Unknown Source)

at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source)

at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

java.lang.Error

at com.ic.ww.core.EngineWW.tickApp(Unknown Source)

at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source)

at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

================== DESTROY GAME =====================

::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 2

::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 6

::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 24

PFS recalculate missionDestroy for Normal: nodeNum= 63769, availNodeNum=7007

PFS recalculate missionDestroy for Aggressive: nodeNum= 30882, availNodeNum=6027

PFS recalculate missionDestroy for Normal: nodeNum= 63769, availNodeNum=47055

PFS recalculate missionDestroy for Aggressive: nodeNum= 30882, availNodeNum=14168

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[May 30, 2008 10:13:37 PM] -------------- END log session -------------

</pre>

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  • 2 weeks later...

Sorry for those wich cant run the map.

Trees and statics was very far over the recommended limits but i never had a gamecrash in all my tests, same for my neighbor wich use exact the same hardware like me.

Maybe some hardwareconfigurations can run it and some not, however :( .

@Petrus58:

glad you like it, thanks for comment smile.gif

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