Flanker15 Posted January 3, 2008 Share Posted January 3, 2008 I was wondering since I saw allot of pics of WW2 knocked out and burning tanks on the net. If when you hit a tank and its ammo explodes can it be shown with its hatches open and fire/smoke coming out instead of just the engine block. Every pick I've seen of a burning tank (after ammo cook up not just engine fire) has this situation. Link to comment Share on other sites More sharing options...
Gnasher Posted January 3, 2008 Share Posted January 3, 2008 It would also be nice if after a while with this kind of fire there is a chance that all the ammo cooks off at once & blows the turret off the tank, not sure but I think this is especially the case for the T34, Sherman, & MK VI. I cant recall any pics of tigers or panthers that lost turrets, I've seen gazillions of pics these 3 'Sans Turret' though. Link to comment Share on other sites More sharing options...
Stoppelhopser Posted January 3, 2008 Share Posted January 3, 2008 Not high on my personal priority list but more of a eye candy thing I still like the idea. Random secondary explosions, longer fires and the occasional ripped off turret would add visual interest. Link to comment Share on other sites More sharing options...
crazyman56 Posted January 4, 2008 Share Posted January 4, 2008 And get the regular gamer to buy the game!! Link to comment Share on other sites More sharing options...
Sneaksie Posted January 5, 2008 Share Posted January 5, 2008 With the new patch vehicles burn longer (as was requested here), also destroyed or seriously damaged buildings may burn too. Blowing turrets off will require serious changes to all tank models, so this is unlikely for near future. Link to comment Share on other sites More sharing options...
Flanker15 Posted January 5, 2008 Author Share Posted January 5, 2008 Cool, I'm more implying things for the addon not the patch. Blown off turrets would be good (if only used rarely) but I'd be satisfied with the simple added fire emitter from the open hatch. Link to comment Share on other sites More sharing options...
Gnasher Posted January 5, 2008 Share Posted January 5, 2008 Originally posted by Sneaksie: Blowing turrets off will require serious changes to all tank models, so this is unlikely for near future. Does this mean that this is in the feature list for the add-on then Sneaksie? Link to comment Share on other sites More sharing options...
Sneaksie Posted January 5, 2008 Share Posted January 5, 2008 No, probably further than that) Link to comment Share on other sites More sharing options...
Flanker15 Posted January 9, 2008 Author Share Posted January 9, 2008 And my idea? sorry I'm bored! Link to comment Share on other sites More sharing options...
Sneaksie Posted January 9, 2008 Share Posted January 9, 2008 I like it, but adding another fire emitter requires invisible 'hook' on 3d model which means - yes, reworking all tank models;) Link to comment Share on other sites More sharing options...
SlapHappy Posted January 9, 2008 Share Posted January 9, 2008 I'd like to see more animations as well, but most of the ones I want are based around actual physical game enhancements. Like jumping over low-medium wall animation - because I'd like to be able to do that in the game. Eye candy is nice, but unless it brings some real improvement to the game play, I think it's best left as a last priority. Link to comment Share on other sites More sharing options...
Gnasher Posted January 9, 2008 Share Posted January 9, 2008 Yes I agree, ability to jump over low walls & even scale higher ones is IMHO an important enhancement. It's stupid that the infantry run around 1.5m walls to enter via the gate & subseqently get promptly shot by an enemy soldier on the other side of the gate. When in RL I think just about anybody would simply jump over the wall & shoot the bugger hiding by the gate in the back! Link to comment Share on other sites More sharing options...
SlapHappy Posted January 10, 2008 Share Posted January 10, 2008 Originally posted by Gnasher: Yes I agree, ability to jump over low walls & even scale higher ones is IMHO an important enhancement. It's stupid that the infantry run around 1.5m walls to enter via the gate & subseqently get promptly shot by an enemy soldier on the other side of the gate. When in RL I think just about anybody would simply jump over the wall & shoot the bugger hiding by the gate in the back! Thank You. It's nice to see someone knows where I'm coming from on this...... Link to comment Share on other sites More sharing options...
Freeboy Posted January 10, 2008 Share Posted January 10, 2008 yep, walls are screwy sighting is screwy, tank turret hits are screwy.. hopefully the folks in R and at BF understand we are not all nutcasses Link to comment Share on other sites More sharing options...
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