Moon Posted August 12, 2006 Share Posted August 12, 2006 That would be close to 21,000 people. Yeah, I'd like that. Martin Link to comment Share on other sites More sharing options...
DASman Posted August 12, 2006 Share Posted August 12, 2006 Originally posted by Michael Dorosh: Well, something I'm sure you all missed was my post that I quit the game part of DAS last month. I doubt if I go back. Governmnet work is so much better than fighting bosses for resources. E Link to comment Share on other sites More sharing options...
Kellysheroes Posted August 12, 2006 Share Posted August 12, 2006 {{That would be close to 21,000 people. Yeah, I'd like that. Martin}} I guess you have no idea how many members have "multiple" accounts. ) Link to comment Share on other sites More sharing options...
Moon Posted August 12, 2006 Share Posted August 12, 2006 In fact I do. But do you know how many forum members order multiple copies? Martin Link to comment Share on other sites More sharing options...
OrcaRex Posted August 12, 2006 Share Posted August 12, 2006 One of thre worst things about GIC, I thought, was that I could never figure out whqat happened. That is, I would be leading a platoon around the left flank then go back for my reserves and they were all dead. Did a tank getr them? Infantry I didn't see? What happened? Link to comment Share on other sites More sharing options...
RabidRabbit Posted August 12, 2006 Share Posted August 12, 2006 One of the best things about EYSA was the mortars. They were effective . . they could lay down smoke to cover an advance or pound a position prior to your assualt. They had limited ammo and weren't overly accurate but were effective when used correctly. Granted the game had many flaws but this is one of the things I thought it did well, and consequently, it disappoints me that ToW won't have mortars when it is released. Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 12, 2006 Share Posted August 12, 2006 Originally posted by OrcaRex: One of thre worst things about GIC, I thought, was that I could never figure out whqat happened. That is, I would be leading a platoon around the left flank then go back for my reserves and they were all dead. Did a tank getr them? Infantry I didn't see? What happened? hmmm...now I wonder whether that non-game-specific problem can happen in ToW? Didnt you get messages about the squad being under attack? It worked fine in cc with its color-coded messages from white to red depending on urgency (IIRC white for neutral messages, green for completed tasks (a la squad redeployed successfully), orange for problems (squad under fire/pinned) and red for casualties. So you could immediately jump on spot by clicking on that message in the message monitor. I wopuld imagine ToW could use a similar or similarly weffective method for handling all the various squads in a real-time environment...? Link to comment Share on other sites More sharing options...
OrcaRex Posted August 12, 2006 Share Posted August 12, 2006 Originally posted by M Hofbauer: </font><blockquote>quote:</font><hr />Originally posted by OrcaRex: One of thre worst things about GIC, I thought, was that I could never figure out whqat happened.hmmm...now I wonder whether that non-game-specific problem can happen in ToW? Didnt you get messages about the squad being under attack? It worked fine in cc with its color-coded messages from white to red depending on urgency (IIRC white for neutral messages, green for completed tasks (a la squad redeployed successfully), orange for problems (squad under fire/pinned) and red for casualties. So you could immediately jump on spot by clicking on that message in the message monitor. I wopuld imagine ToW could use a similar or similarly weffective method for handling all the various squads in a real-time environment...? </font> Link to comment Share on other sites More sharing options...
Moon Posted August 13, 2006 Share Posted August 13, 2006 TOW has a similar method, you have a little feedback window near the minimap. Plus of course audio cues, as well as visual cues (the unit icons visible on the main map change colors for example). Martin Link to comment Share on other sites More sharing options...
Kellysheroes Posted August 13, 2006 Share Posted August 13, 2006 {{ But do you know how many forum members order multiple copies?}} Do you? If so how many copies of CMBO, CMAK and CMBB do I own? Hrmmm? Link to comment Share on other sites More sharing options...
M Hofbauer Posted August 13, 2006 Share Posted August 13, 2006 Originally posted by Moon: TOW has a similar method, you have a little feedback window near the minimap. Plus of course audio cues, as well as visual cues (the unit icons visible on the main map change colors for example). Martin wonderbar. Link to comment Share on other sites More sharing options...
whaco Posted August 14, 2006 Share Posted August 14, 2006 worst thing about eysa has got be the multiplayer. i was playing with my friend and i blew up his tank. when i later walked over to his computer the tank was alive and mine was dead! Link to comment Share on other sites More sharing options...
Recommended Posts