Imperial Grunt Posted March 23, 2007 Share Posted March 23, 2007 I really like the sniper team and I play it alot. One thing that I have noticed is that the sniper rifle cannot kill 76mm or 90mm turrets. While they front and side armor of the turrets could be 20mm HV resistant, should't the backside or top be less armored and vulnerable? Link to comment Share on other sites More sharing options...
Redcon-5 Posted March 24, 2007 Share Posted March 24, 2007 I'll look in to it Link to comment Share on other sites More sharing options...
Imperial Grunt Posted March 24, 2007 Author Share Posted March 24, 2007 Great, thanks! Link to comment Share on other sites More sharing options...
Redcon-5 Posted March 26, 2007 Share Posted March 26, 2007 Ok having played with the sniper rifle quite a bit this past week I found a weak spot on both the Apollo and the Palidan that allows for a reapeatable "One Shot One Kill". This is not my intention for the Sniper Rifle. Also as the above post note killing a turret is impossible (as far as I can tell). I will be changing the stats of the rifle to weaken its direct kill abillity but possibly increasing its penetration. I want input here please. Is the rifle good as is or too powerful or should it be removed altogether? Any suggestions at all will be accepted gladly. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted March 26, 2007 Author Share Posted March 26, 2007 I think the rifle is great, but it should not kill anything more than a shrike with one shot, with the exception of rear shots, and very rare critical hits. 3-5 hits on a side weak spot should still kill. Paladin tires, sides of vehicle turrets, deployable turrets, etc...should be more vulnerable. I would reduce the number of snipers in the team to just one and make the other a rifleman. Thanks Redcon. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted March 26, 2007 Author Share Posted March 26, 2007 I think the rifle is great, but it should not kill anything more than a shrike with one shot, with the exception of rear shots, and very rare critical hits. 3-5 hits on a side weak spot should still kill. Paladin tires, sides of vehicle turrets, deployable turrets, etc...should be more vulnerable. I would reduce the number of snipers in the team to just one and make the other a rifleman. Thanks Redcon. Link to comment Share on other sites More sharing options...
Toby Haynes Posted March 27, 2007 Share Posted March 27, 2007 Originally posted by Redcon-5: I want input here please. Is the rifle good as is or too powerful or should it be removed altogether? Any suggestions at all will be accepted gladly. I'd say that the rifle is too powerful as it stands. Or to put it another way, I got sniped repeatedly in all sorts of vehicles by someone who shall remain nameless who was hiding amongst the trees. I'd say that the right balance is a rear-armour kill on the Apollo at 1km or less. Right now it feels like it rips my frontal Apollo armour apart too. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted March 27, 2007 Author Share Posted March 27, 2007 Originally posted by Toby Haynes: </font><blockquote>quote:</font><hr />Originally posted by Redcon-5: I want input here please. Is the rifle good as is or too powerful or should it be removed altogether? Any suggestions at all will be accepted gladly. I'd say that the rifle is too powerful as it stands. Or to put it another way, I got sniped repeatedly in all sorts of vehicles by someone who shall remain nameless who was hiding amongst the trees. I'd say that the right balance is a rear-armour kill on the Apollo at 1km or less. Right now it feels like it rips my frontal Apollo armour apart too. </font> Link to comment Share on other sites More sharing options...
Imperial Grunt Posted April 1, 2007 Author Share Posted April 1, 2007 Here is a screenshot from that day...Nexus had a hard time for once... And here is a sniper team in House to House. They were able to kill alot of things...until a bot got them. But human players forget to look up. Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted April 3, 2007 Share Posted April 3, 2007 cool pix, IG very nice hiding place, have to remember that. Link to comment Share on other sites More sharing options...
Redcon-5 Posted April 6, 2007 Share Posted April 6, 2007 Sniper rifle has been made less powerful. Only one sniper per team. And it will kill a turret but like everything else you have to hit the weakest spot (not the Base). Link to comment Share on other sites More sharing options...
Imperial Grunt Posted April 6, 2007 Author Share Posted April 6, 2007 Great! I look forward to trying the new team. Hopefully poesel can upload them soon. Link to comment Share on other sites More sharing options...
Imperial Grunt Posted April 6, 2007 Author Share Posted April 6, 2007 Here is some more sniper goodness. Thor hunting, sniper style. Even the bots do not see snipers, unless the sniper shoots. 3 Thor turrets blasted, resulting in 3 dead enemy Thors, and a dropship to boot. (I began taking pics after killing the first Thor turret). Predator style camo for the sniper would make me all warm and fuzzy inside! Rootop Postition: Hmm..here comes victim number two... Just a little patience... Like shooting fish in a barrel..with a shotgun NEXT! Just a little patience... Blam! Bye-Bye Dropship Sniper movie coming out soon! P.S. Those sniper rifles need to get camoflagued soon, human players would spot those target indicators. Link to comment Share on other sites More sharing options...
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