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Scenario Schema Changes in 1.1.3


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There's now a new tag that's a child of the GameType tag. It's called DeploymentZone. Here's an example:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><DeploymentZone>

<TeamID>1</TeamID>

<MinPosition>0,9240,0</MinPosition>

<MaxPosition>5000,10240,0</MaxPosition>

</DeploymentZone></pre>

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There is are 2 new optinal tags which are children of the GameType tag: Team0NumDropships and Team1NumDropships. So, for example you could do this:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"><GameType>

<GameTypeName>Objective</GameTypeName>

<Team0DeploymentRadius>30000.0</Team0DeploymentRadius>

<Team1DeploymentRadius>0.0</Team1DeploymentRadius>

<Team0NumDropships>10</Team0NumDropships>

<Team1NumDropships>10</Team1NumDropships>

<Team0InitialScore>1000</Team0InitialScore>

.

.

.</pre>

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Yes, there are new tags for allowing squads to embark into things like buildings. The new tag is called CrewSlot (you can see examples of it in things like GovernmentBuilding.physicalobjectgroup), You just list some number of these and when a squad occupies the object, the squad members will go into these "slots" until they're all full. You should have the same number of these slots as your PassengerCapacity tag specifies as the max number of passengers.

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