ClaytoniousRex Posted July 4, 2006 Share Posted July 4, 2006 Here is a WIP scenario from the venerable Dark_au. I'm posting on his behalf since he needed a place to host it. You can get the scenario here. It's an objective scenario. Here's the map: Here's a view from the objective toward the west down the road: And here's a view from the north hill looking down at the road: And finally here's a view in the middle of the road showing how elevated the road is: Any helpful comments or tips for Dark_au's scenario are welcome! Link to comment Share on other sites More sharing options...
tankibanki Posted July 4, 2006 Share Posted July 4, 2006 Thanks for link. Looks great, looking forward to trying this one. Link to comment Share on other sites More sharing options...
tankibanki Posted July 4, 2006 Share Posted July 4, 2006 Just did it the first time. It was fun, even against the AI. I like the way you can find hull-down positions just about everywhere. Too bad the AI doesn't do the same. The first thing I noticed is that my bot colleages fell off the highway if I ordered them to cross it. I presume you designed the highway the way you did, in order to make it impossible to get off anywhere you like. One more thing about the AI (probably doesnt belong here, but anyway): The AI shouldn't turn their turret away from you when you reverse (close to) out of sight. And if you do not lose LOS to them, they should still see you, too. Link to comment Share on other sites More sharing options...
aittam Posted July 4, 2006 Share Posted July 4, 2006 Thanks I'll give it a try asap Link to comment Share on other sites More sharing options...
yurch Posted July 4, 2006 Share Posted July 4, 2006 When capturing, structures don't go all together in 'clumps'. In other words, you have to capture each individual tower no matter how close they are. This is inconsistant with how other structure groupings in the game work. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted July 4, 2006 Author Share Posted July 4, 2006 Dark, to fix the problem Yurch is describing use the Facility tag under your PhysicalObject tags. For example, to make a cluster of 3 buildings all belong to the same facility group, you could give all 3 of them a Facility child tag with a value of 0. Then a different set of 3 buildings somewhere else could all have a Facility child tag with values of 1, etc. See the existing scenarios for examples of this. Link to comment Share on other sites More sharing options...
aittam Posted July 4, 2006 Share Posted July 4, 2006 Where do I have to place the files? Link to comment Share on other sites More sharing options...
Dark_au Posted July 4, 2006 Share Posted July 4, 2006 ahhhhh isn that what the Facility number is for... OK Link to comment Share on other sites More sharing options...
tankibanki Posted July 5, 2006 Share Posted July 5, 2006 Originally posted by aittam: Where do I have to place the files? In the data folder. That's where all the scenarios are. Link to comment Share on other sites More sharing options...
aittam Posted July 5, 2006 Share Posted July 5, 2006 Originally posted by tankibanki: </font><blockquote>quote:</font><hr />Originally posted by aittam: Where do I have to place the files? In the data folder. That's where all the scenarios are. </font> Link to comment Share on other sites More sharing options...
tankibanki Posted July 5, 2006 Share Posted July 5, 2006 hm, good question. I'd look for the original scenario files, e.g. Archipelago.scenario Then place it in the same folder. That's all I can say, I'm using the Windows version. Link to comment Share on other sites More sharing options...
aittam Posted July 5, 2006 Share Posted July 5, 2006 Originally posted by tankibanki: hm, good question. I'd look for the original scenario files, e.g. Archipelago.scenario Then place it in the same folder. That's all I can say, I'm using the Windows version. Yep that's what I usually do but I can't find them Link to comment Share on other sites More sharing options...
tankibanki Posted July 5, 2006 Share Posted July 5, 2006 I could try installing on Linux and find out where they are there. I wonder if that would help you. Isn't there anyone here who knows how to do it in OSX? The moderators should know. Let's wait for one. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted July 5, 2006 Author Share Posted July 5, 2006 Aittam, they're inside of the DropTeam app bundle. Right click on the DropTeam icon in Finder and select "Show Contents". A new Finder window will open. Navigate down to Contents then Resources then at last you will see the Holy data folder of which everyone here speaks. Drop scenarios, etc. into that folder. Link to comment Share on other sites More sharing options...
aittam Posted July 5, 2006 Share Posted July 5, 2006 Originally posted by ClaytoniousRex: Aittam, they're inside of the DropTeam app bundle. Right click on the DropTeam icon in Finder and select "Show Contents". A new Finder window will open. Navigate down to Contents then Resources then at last you will see the Holy data folder of which everyone here speaks. Drop scenarios, etc. into that folder. Was suspecting it, cheers! Link to comment Share on other sites More sharing options...
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