Edwin P. Posted May 5, 2006 Share Posted May 5, 2006 If you have a repeating sea transport with size=1 does the existing sea transport (if still in transist) cancel and unload at the nearest port (Halifax for example) each time a new one activates at the origin point (New York for example)? 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted May 5, 2006 Share Posted May 5, 2006 Hmm, good question, as I've seen a US HQ next to St. John's before. Never knew why it was there. 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted May 5, 2006 Author Share Posted May 5, 2006 I am asking because I tried to execute a script, that continously sent USA units to the UK one a turn, and they all offloaded at St. John's, until every tile was covered! My guess is that this happended because they each had the same plan ID and same goal position. 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted May 5, 2006 Share Posted May 5, 2006 Yeah, that's really odd, it must be because of that. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 5, 2006 Share Posted May 5, 2006 Edwin, I've fixed a few items related to Sea Transport and perhaps the new patch will address the issue... a quick test once it is out should confirm that. 0 Quote Link to comment Share on other sites More sharing options...
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