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I'd like to see this turn into a CMC operation...


Sergei

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I think these design considerations are an interesting area for discussion at this point. I think it is going to be challenging to find situations which are both historical and playable from a CMC perspective. Mashing divisions together isn't going to be playable in CMBB, generally speaking. I think the best CMC ops will avoid these set piece battles.

[ November 22, 2005, 12:30 PM: Message edited by: Runyan99 ]

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Originally posted by Sergei:

I'm sure they'll be very playable... :D Then again, I'm not expecting company-sized engagements.

But CM is still a company or battalion sized game.

I'm not sure who is attacking on your map, or in which direction, but placing 2 Finnish divisions on that map makes for division frontages of perhaps 4km.

With two up and one back, that is a regiment per 2x2 CMC tile.

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Originally posted by Sergei:

I think it lends itself just perfectly to multiple Corps battles. And if you don't want to play it out, you can auto-resolve it.

I don't understand where you are coming from at all.

It might be possible to put multiple corps on a CMC map. That doesn't mean it is going to work well in CMBB terms. The CMBB battles you will generate will just have too many units to push around to be any fun. And, you'll probably have several regimental sized battles going on at once. This seems playable only in the context of the largest possible multiplayer team games.

And if you are using the auto-resolve feature, I think you're missing most of the point of CMC in the first place.

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Originally posted by Runyan99:

</font><blockquote>quote:</font><hr />Originally posted by Sergei:

I think it lends itself just perfectly to multiple Corps battles. And if you don't want to play it out, you can auto-resolve it.

I don't understand where you are coming from at all.

It might be possible to put multiple corps on a CMC map. That doesn't mean it is going to work well in CMBB terms. The CMBB battles you will generate will just have too many units to push around to be any fun. And, you'll probably have several regimental sized battles going on at once. This seems playable only in the context of the largest possible multiplayer team games.

And if you are using the auto-resolve feature, I think you're missing most of the point of CMC in the first place. </font>

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I think stacking of battle maps like 2-3 battalions and a tank battalion against one battalion would be cut short especially if artillery is implemented well. With all those forces a few barrages would knock out a lot of troops.

The reason why stacking would not work to well in CMC.

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  • 1 month later...

thats the prob with war games. in reality the forces mentioned have to cover the whole front, moving them all into "one stack" just isnt an option. if there was restrictions like..

ME1 has to stay within defined territoy limits, like its mission 1s to take destroyed rail bridge, ME2 is to take hights over looking high way, ME is to remain in reserve.

then the forces actually able to engage is 1/3 of total force.

sure there would still be a heck load of battles to fight out, prob need lots and lots of players.

could game engine handle like 12 players on 1 side? , just to go thru all the battles.

I imagine there'd be finnish volunteers to play all those battles tho.

tongue.gif

im still worried about the forces involved but

MAN I LOVE THOSE MAPS!

also i guess if designer used reserves it also would drop number of units actually able to battle at one time.

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