London Calling Posted October 20, 2005 Share Posted October 20, 2005 How will these be handled at the conclusion of the game? In other words, will there be specific 'victory conditions' associated with the various campaigns - Capture the city of 'X' at all costs!; Secure the bridge at 'Y' before a certain date etc etc. OR Will the game simply add up the points from Flags 'held', casualties inflicted, POWs taken, vehicles destroyed etc., which, whilst important, might seem a bit 'unsatisfying'. To use a Real World example, what about Operation 'Market-Garden'? I believe Montgomery declared the operation "90 per cent sucessful" - in pure CM terms it may well have been true (!), but in terms of its strategic objectives it was clearly a failure. Any comments/thoughts? 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted October 20, 2005 Share Posted October 20, 2005 And will we have asymetric victory conditions? 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted October 20, 2005 Share Posted October 20, 2005 From what I understand, victory points as we know them in CM will not have much if any meaning. Who wins will be determined by much more realistic and 'fuzzy' factors. Both sides may conclude they won a battle if they are both happy with the result. As far as territorial control after a CMBB battle, I think they said that control of the 4 1x1 sector flags in a CMBB 2x2 map determines who holds what 1x1 sector when the battle is over and the forces get spat back out onto the CMC map. 0 Quote Link to comment Share on other sites More sharing options...
London Calling Posted October 20, 2005 Author Share Posted October 20, 2005 Renaud - Apologies for not making my post clearer. I was referring to the determination of victory at the conclusion of a campaign. Will it be a simple totalling of points or are there going to be be 'special' victory conditions associated with a campaign. 0 Quote Link to comment Share on other sites More sharing options...
NIX Posted October 20, 2005 Share Posted October 20, 2005 Originally posted by London Calling: How will these be handled at the conclusion of the game? In other words, will there be specific 'victory conditions' associated with the various campaigns - Capture the city of 'X' at all costs!; Secure the bridge at 'Y' before a certain date etc etc. As we all know, it is quite possible to have a tactical victory with a strategic loss and vice versa. I would hope for victory conditions such as your example. However, I expect it will be the calculations such as KIA, vehicles lost, flag held. IIRC, this is how victory is determined in the stand alone CM games. I have to admit I haven't played a CM game in a long while for various reasons. I have forgotten a lot. :eek: The good news, besides saving money on my car insurance, is I'm back! :cool: 0 Quote Link to comment Share on other sites More sharing options...
farmerch Posted October 21, 2005 Share Posted October 21, 2005 I think the question is can you set victory conditions to: - attacker A must reach town xy within 4 day - attacker B must move infantery to railwaystation ty - defender must attacker not let cross forest dz something like that. it has not much in common with the cmbb victory conditions but for a campaign - it is vital to be able to set different goals! 0 Quote Link to comment Share on other sites More sharing options...
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