gibsonm Posted April 9, 2008 Share Posted April 9, 2008 Are you giving them Covered Arcs? I find my Bradleys use the TOW’s when they need to if I do. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted April 11, 2008 Author Share Posted April 11, 2008 Just wanted to say that i never wanted to affronting anyone here. Thx for the Statement Steve. As TCP/IP Games are in its actual state almost unplayable to me what got me a bit upset. Im looking forward for some MP and QB improvments what you (BFC) will surely do in the next month or with the new upcoming Title. 0 Quote Link to comment Share on other sites More sharing options...
Exel Posted April 12, 2008 Share Posted April 12, 2008 Originally posted by Battlefront.com: We are definitely making major changes to the QB system for the first WW2 game. Will you ever bring those changes into CMSF? 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted April 12, 2008 Share Posted April 12, 2008 Sorry guys have not tried MP games since the beginning. Real Time was a real bummer. Has there been any changes to this. Is there a way to reduce the speed or pause during a TCP/IP game? IIRC PBEM was turned based. We set up a LAN and only one player could work on his turn at a time. Has this changed? Could one play PBEM turns in a LAN environment and work on the turns at the same time? Then transfer the files. Thanks 0 Quote Link to comment Share on other sites More sharing options...
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