Frenchy Posted October 18, 2007 Share Posted October 18, 2007 I am finding that this feature is still pretty much unplayable. I keep trying in various combinations but find that: Cannot deploy troops just move during set up (happens in most cases not all). Cannot see deployment areas - if they exist. The screen prior to deploying troops is worhtless since it offers no information other than "commander's intent". A synopsis of the parameters as a reminder would be nice. I've even tried using the user created maps but it doesn't seem to help. Has there been any work or will there be any time spent in improving the QB part of the program? I thoroughly enjoyed the QB in the previous versions of CM1 - having this feature in CM2 in its current condition is a disappointment. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted October 18, 2007 Share Posted October 18, 2007 I agree. 0 Quote Link to comment Share on other sites More sharing options...
Javaslinger Posted October 18, 2007 Share Posted October 18, 2007 Have you tried any of the newly release quick battle map packs? Apparently they are an enormous improvment over pretty much everything release with the stock game. Javaslinger 0 Quote Link to comment Share on other sites More sharing options...
CharlieMike24 Posted October 18, 2007 Share Posted October 18, 2007 Yes, register at CMMODS.com and download the various Quick Battle Maps. Depending on which maps you use there's a choice of map sizes or large maps with a choice of force size. These have greatly improved my enjoyment of the game. Search the Modding forum for threads with Mishga or MarkEzra for more details and how to install. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted October 18, 2007 Share Posted October 18, 2007 The maps are great, but the CMSF AI just isn't up to the task, yet. 0 Quote Link to comment Share on other sites More sharing options...
MiB Posted October 18, 2007 Share Posted October 18, 2007 I think with 1.04 it is, at least in small unit engagements. I just did a phenominal job during a hazy night taking a city segment with syrian specops guys vs a stryker platoon. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted October 19, 2007 Author Share Posted October 19, 2007 I did download the maps - how can I select one to use in a quick battle? The way I see it I have no choice - the map is chosen automatically based on the parameters I select. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted October 19, 2007 Share Posted October 19, 2007 With all the great work the map builders did, I still find it a crap shoot as far as getting a good QB. They have increased the odds of getting a good set up, but its still the lottery. I basically have stopped even trying to play QBs. Right now I just build my own hotseat scenarios using the new maps to check how things are working in the game. 0 Quote Link to comment Share on other sites More sharing options...
TOG Posted October 19, 2007 Share Posted October 19, 2007 For me in QB's it's all about force composition. Only when enemy has red tanks and I have red mechanized infantry the battle is demanding. But force composition is still a lottery. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted October 20, 2007 Share Posted October 20, 2007 Frenchy: I'm afraid, as it stands that there's no way for you to choose the particular map that you want to play one except by moving all the other maps of the same type into a back-up folder. I would hope that the ability to choose the map to play on will become a feature in a future module or even a patch. Most of the maps that came with the game are 'broken' so you should definitely move these out. The QBG maps all have QBG in the titles so you shouldn't have a problem seperating them. However, there is one stock city map that's a real beauty and I changed the AI plans myself to make it a really challenging map. One way to get a good challenge is to make an attack map but give the attacking side a defensive AI plan and then attack them with the 'defending' force. That's hard! Unless you're playing in closed terrain, ie city, defending in a village, forest etc, don't pick Syrian Infantry, choose the mech infantry or the Republican Guard units. Be careful if playing as Red with these same forces that you don't pick Stryker infantry as an opponent as the AI infantry can't use their javelins and you can win very easily with just one or two tanks. Been there, done that a couple of times and I hated it. You can still have a lot of fun with the QBs as they stand and making your own maps is a good way to learn about the scenario editor and programming the AI. The scenario editor is like a game in itself. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.