Runyan99 Posted August 1, 2007 Share Posted August 1, 2007 The PBEM mode of play seems buggier than standard play. Aside from the infantry not moving out of the setup area on turn 1, which I have already mentioned, I'm seeing a few other odd things. Deployed US MMGs are appearing in some cases about 60 yards behind the soldiers manning the gun. The gun appears by itself, firing away, behind the troops. A few of my squads have had their assault teams move forward, but the fire team section of the squad won't move. It remains 80 yards behind and will not move up, even when the squad has no further movement orders, and when the forward team is engaged by the enemy. I have one whole squad I'd like to move, but they are all Hiding, although I have not and cannot give them a Hide order, and they refuse to move, even though I give them a move order. 0 Quote Link to comment Share on other sites More sharing options...
rudel.dietrich Posted August 1, 2007 Share Posted August 1, 2007 This is being worked on like mad 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted August 1, 2007 Author Share Posted August 1, 2007 Good. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 1, 2007 Share Posted August 1, 2007 I don't know if its related, but intel seems different between WEGO and RT modes. Playing Wadi Scouts in RT and only see a couple of bunkers at the start. In WEGO, all 4 show up. I have seen minor differences in other scenarios. I know there is some random ness to spotting, but it seems consistent that in RT you get less inital intel than in WEGO. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted August 1, 2007 Author Share Posted August 1, 2007 Oh, and not really sure it's specific to PBEM, but what are these guys shooting at? They obviously cannot see anything except the hill in front of them. Or can they? 0 Quote Link to comment Share on other sites More sharing options...
nomanhan Posted August 3, 2007 Share Posted August 3, 2007 My opponent and I are having a similar problem. All the units we set up with HIDE commands are stuck and will not respond to other commands even if we attempt to cancel the original commands and give new ones. Please fix in 1.02. 0 Quote Link to comment Share on other sites More sharing options...
Watson & Crick Posted August 3, 2007 Share Posted August 3, 2007 Can anyone actually set-up forces at the start in a QB? I have tried twice now and I cannot position my guys. I don't have trouble in the scenarios. Was this REALLY released this way or am I just stoopid? :confused: 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 3, 2007 Share Posted August 3, 2007 It's a bug known by us that IIRC is connected to too small deployment areas with too big forces, or something. 0 Quote Link to comment Share on other sites More sharing options...
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