c3k Posted November 3, 2007 Share Posted November 3, 2007 Another tweak that's needed: Given that I select a vehicle, then order "open up". Next, I group select many vehicles, which includes the previously OPENED vehicle. I order "open up". All the previously closed vehicles, indeed, OPEN UP. The other one CLOSES. The same behavior is exhibited with HIDE. My suggestion is to have SEPARATE commands to Open Up or Close Up (or Hide/un-Hide). This would replace the current toggle-like behavior which can induce unwanted results. As well, when a unit is OPENED (or HIDING) the command for that same action should be shadowed out of view. Thoughts? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted November 4, 2007 Share Posted November 4, 2007 IIRC thats how its been since CMBO hehe... but yeah, it is a bit annoying at times 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted November 4, 2007 Share Posted November 4, 2007 For simplicity I would change it so that the current state of all selected units is the state of the majority of the units. Thus, if I select 5 infantry units, one of which is hiding, and click "Hide", everyone will end up hiding. The same goes for vehicles being buttoned/unbuttoned. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted November 5, 2007 Share Posted November 5, 2007 Originally posted by Cpl Steiner: For simplicity I would change it so that the current state of all selected units is the state of the majority of the units. Thus, if I select 5 infantry units, one of which is hiding, and click "Hide", everyone will end up hiding. The same goes for vehicles being buttoned/unbuttoned. It would be better to change all the units to the status chosen, so if a unit is hiding, it keeps hiding. If it's not, it hides. And vice versa. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 5, 2007 Share Posted November 5, 2007 In CM1 I lost many games by accidently unhiding an ambush too soon through this exact item. 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted November 5, 2007 Share Posted November 5, 2007 I think given the extra gui space that we should have a Fire comand for each extra or secondary weapon that a unit has. that way infantry wouldnt use thier at4's unless you actualy wanted them too. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 5, 2007 Author Share Posted November 5, 2007 thewood - yes, that's the ONLY reason I lost all those games in CMx1. Hev - Yes, I'd like that as well. Although I'm sure there's a "too much micromanaging" argument against it. I'd think letting the TacAI run things unless you override it via direct command would be a good solution. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
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