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Will infantry animations be fixed in 1.05?


skelley

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Originally posted by c3k:

But I'm talking a pop-up target on the run and visible for only a few seconds. CMSF tends to hit them far too often. And their buddies tend NOT to fire at the location where the deadly fire came from.

True, so let's see what the patch does about suppression fire etc. It's already been stated that AI is better about using corners and not exposing themselves.

Your scenario of a guy running across the street from hard cover to hard cover is obviously the best case scenario. Unfortunately, thought, things tend not to be that ideal most of the time. Enter my dead meat argument, except that most of the time you try not to let "them" have leisurely stress-free firing positions where it's like popping targets in a firing range.. Add a half-dozen rounds coming your way after every time you show your nose can put a dent on your cool!

To make things worse for the boys trying to cross the street, thought, is the fact that it's not just 1 guy. It's a squad. If they do it all at once like in CMSF, you're presented with perfect target for some snapshots/bursts for much longer than the few seconds it takes for one guy to cross a (very narrow) street..

Speaking of which, use of smoke is too cumbersome. You really need a way to get "someone" toss a smoke grenade down a street while getting minimally exposed. Not waltzing from behind a corner with the entire platoon in full view of the bad guys.

[ December 11, 2007, 03:51 PM: Message edited by: Barleyman ]

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From blogfront:

The team is finishing testing of the upcoming 1.05 patch for CMSF. The changelog is impressive and consists of over 60 entries, including bug fixes as well as new features. Here is a short overview:

1. Over 60 bug fixes, feature enhancements, and a few new features

2. Many fixes to LOS/LOF and pathfinding

3. Dynamic lighting at night from muzzle flashes and burning objects

4. Trees can now be visually hidden via a hotkey

5. Soldiers use the cover of corners of walls and buildings much better

6. Hunt is now more responsive to enemy activitiy

7. Soldiers do a better job retaining important weapons from fallen comrades

8. Vehicle ammo selection is much better when the targeted spot could theoretically be penetrated by more than one type of round

9. Buildings stand up better to damage from explosions

10. TCP/IP instability and various visual glitches fixed

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