Cpl Steiner Posted March 14, 2007 Share Posted March 14, 2007 Can you beat.. This! Stryker 3DMax Model Seriously though, it looks like there are some nice models out their to buy if this would help speed development along. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 14, 2007 Share Posted March 14, 2007 Beat in which way? Low amount of polygons? 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted March 14, 2007 Share Posted March 14, 2007 Originally posted by Sergei: Beat in which way? Low amount of polygons? Always the comedian.... 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 14, 2007 Share Posted March 14, 2007 We are using some 3rd Party models for sure, but they take a lot more work to convert to a format that CM understands than you might think. The linked to model is actually lower detail than the one we made, plus it lacks all the upgrades that have been done since introduction. Curerntly we have the Stryker ICV, Stryker CV, and Stryker MGS in the game. The other variants are based on these so making them will be quite easy. We used a 3rd party Bradley M2A2 as the basis for a Bradley M2A3 and it was a lot of unexpected work. Steve 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted March 16, 2007 Share Posted March 16, 2007 Some "arab" buildings too These must be twice as difficult to mix with the CM engine due to the custom window/door/balcony options. I wouldnt mind though some hard coded characteristic types with no modification options. Something like "flavour" buildings. Tents look nice too. [ March 16, 2007, 07:06 AM: Message edited by: panzermartin ] 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 16, 2007 Share Posted March 16, 2007 Yeah, the building stuff is totally incompatible with the game system. It would be much quicker to make things from scratch. The problem with the "hard coded characteristics" is that the entire game engine is based on certain assumptions. It is not easy, or in some cases even possible, to alter them. Window and door placement and sizing for example can not be changed without also changing how soldiers interact with them, graphically as well as AI considerations. It also impacts LOS and LOF calculations as well, since currently these have assumptions about buildings/structures built in for performance reasons. Breaking from that means, basically, breaking the entire game engine. Obviously we are not in favor of that Steve 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted March 17, 2007 Share Posted March 17, 2007 I think that custom buildings are an excellent solution, and they look pretty good too for what they are. I really hope you guys find a way to add just a little more character to the 3d world without too many headaches. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted March 18, 2007 Share Posted March 18, 2007 There is already more variety than what you've seen so far It just takes time to make all this crap! However, it will never look as varied as the hand made maps from things like a 3D art program (like the above shot) or a game like BF2. It's the tradeoff between variety of maps and variety of things within a map. Steve 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.