RavenouZ Posted July 30, 2007 Share Posted July 30, 2007 Is it possible to show all movement/target payhs/lines like in CMx1 ? I have read the manual a little but cant find it :confused: 0 Quote Link to comment Share on other sites More sharing options...
Thunderbird Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by RavenouZ: Is it possible to show all movement/target payhs/lines like in CMx1 ? I have read the manual a little but cant find it :confused: No. 0 Quote Link to comment Share on other sites More sharing options...
Lindan Posted July 30, 2007 Share Posted July 30, 2007 Show All Movement Paths would be extremely helpful. 0 Quote Link to comment Share on other sites More sharing options...
RavenouZ Posted July 30, 2007 Author Share Posted July 30, 2007 Another thing that will discurage me from digging deeper in to this game 0 Quote Link to comment Share on other sites More sharing options...
Cheeba Posted July 30, 2007 Share Posted July 30, 2007 Agreed, this really needs to be there. Especially with the 'creative' pathing system, you have to be pretty bloody sure that vehicles' waypoints aren't overlapping at certain points, for example. At the moment it's a minor headache trying to get all the WPs arranged properly, reselecting units to check movement paths etc. 0 Quote Link to comment Share on other sites More sharing options...
Grumbling Grognard Posted July 30, 2007 Share Posted July 30, 2007 Agreed. I missed it within the first 2 min of gaming. 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 30, 2007 Share Posted July 30, 2007 yeah same here and unless I'm missing something in the manual, I can't adjust waypoints neither.. 0 Quote Link to comment Share on other sites More sharing options...
SmithyG Posted July 30, 2007 Share Posted July 30, 2007 This would help greatly. Sometimes I set the end waypoints too close for vehicles and one will end up circling the other. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted July 31, 2007 Share Posted July 31, 2007 Yeah please add all waypoints visible option. This is a major need since we can not adjust waypoints. Targeting lines would be a tertiary option. 0 Quote Link to comment Share on other sites More sharing options...
RavenouZ Posted July 31, 2007 Author Share Posted July 31, 2007 Yeah with this "great" AI it woulld help alot with show all movement paths, the strykers are 20m in width it seems, running around each other like crazy 0 Quote Link to comment Share on other sites More sharing options...
zwobot Posted July 31, 2007 Share Posted July 31, 2007 I need show all waypoints or targets feature too. Bad that it is not there (yet). 0 Quote Link to comment Share on other sites More sharing options...
Khane Posted July 31, 2007 Share Posted July 31, 2007 I hope that the "Show All Movement Paths" option will be back again in one of the first patches (an option to adjust way points would be welcome too). Right now it is quite a headache to check and adjust and recheck and adjust again and one more time check and adjust to correct the overlapping way points of vehicles specially, when there are many of them. 0 Quote Link to comment Share on other sites More sharing options...
Lurker765 Posted September 1, 2007 Share Posted September 1, 2007 Any chance that with the 'Show All Movement Paths' option in that the 'Show Target Lines' can make a comeback? Thanks for the Show Movement functionality. It makes playing the game easier/more fun. 0 Quote Link to comment Share on other sites More sharing options...
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