Guest Guest Posted July 28, 2007 Share Posted July 28, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted July 28, 2007 Share Posted July 28, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
rudel.dietrich Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by AdamL: I hope I'm just daft, but I can't find a way to dig in my troops at all. I know there are trenches in the editor, but those everyone can see from turn 1. How does this work now? Modern troops don't do much digging anymore unless it is a fixed defensive work they intend to occupy for a while In a war like a fictional Syria war the movement would be so fast that there would be no 'digging' unless it was done prior to the war by the Syrians or during the occupation phase 0 Quote Link to comment Share on other sites More sharing options...
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SgtMuhammed Posted July 28, 2007 Share Posted July 28, 2007 What kind of hole are you thinking of. A real foxhole takes several hours. I think the troops are assumed to be making scrapes and finding cover if they sit for a while. At least they were in CMx1. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by sgtgoody (esq): What kind of hole are you thinking of. A real foxhole takes several hours. I think the troops are assumed to be making scrapes and finding cover if they sit for a while. At least they were in CMx1. One properly motivated man in average ground (dirt, no roots or rocks) can dig a chest deep hole in about an hour. There is no digging in CMX2, but then again, there wasn't any in CMX1 either. It's Combat Mission, not Shovel Mission. CM simulates the action after the prepatory bombardment and before the mopping up and consolidation...the assault phase, in other words. No digging during the game. 0 Quote Link to comment Share on other sites More sharing options...
rudel.dietrich Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by AdamL: Um, what? It takes like 30 minutes to prepare a hole. So basically all covert defensive works are out? LOL 30 minutes? A proper foxhole takes a very long time A trench takes the better part of a day doing it by hand and the planning taking into consideration LOS, tying it into exsisting trenchs and checking approaches The entire time I was in the army I think I dug or helped dig a total of two holes Most of the time in Afganistan when we stayed in one place it was fortified base camps with pre dug holes, wire, fall back posistions and assuming anything was in the way like small hills and trees those were cleared away for fields of fire. We had engineers to do anything larger than a group of foxholes for a squad 0 Quote Link to comment Share on other sites More sharing options...
rudel.dietrich Posted July 28, 2007 Share Posted July 28, 2007 To add About a week after we arrived in Afganistan we stop taking our entrenchment tools with us on patrol 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by Michael Dorosh: </font><blockquote>quote:</font><hr />Originally posted by sgtgoody (esq): What kind of hole are you thinking of. A real foxhole takes several hours. I think the troops are assumed to be making scrapes and finding cover if they sit for a while. At least they were in CMx1. One properly motivated man in average ground (dirt, no roots or rocks) can dig a chest deep hole in about an hour. </font> 0 Quote Link to comment Share on other sites More sharing options...
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Michael Dorosh Posted July 28, 2007 Share Posted July 28, 2007 I'm not talking about building the Maginot Line, wiring in a company defensive position, overhead cover or grenade sumps. All moot, since none of it from shell scrapes (what Adam is describing) to trench systems are "diggable" in the game. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 28, 2007 Share Posted July 28, 2007 Do you mean pre-built positions that are added to the map during editing? Or do you mean holes that are dug during the scenario? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 28, 2007 Share Posted July 28, 2007 You are talking about scrapes. I think they are abstracted. 0 Quote Link to comment Share on other sites More sharing options...
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adultery Posted July 28, 2007 Share Posted July 28, 2007 we had to dig "shell scrapes" every time we stopped for more than a few hours in the NZ infantry basically a body length coffin at about knee depth in the dirt, took about 30-45min going hard....hated them, practising diging holes 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by Michael Dorosh: I'm not talking about building the Maginot Line, wiring in a company defensive position, overhead cover or grenade sumps. All moot, since none of it from shell scrapes (what Adam is describing) to trench systems are "diggable" in the game. Michael, I know, but I haven't been able to bait you all day. 0 Quote Link to comment Share on other sites More sharing options...
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Michael Dorosh Posted July 28, 2007 Share Posted July 28, 2007 Originally posted by AdamL: Setup phase. Think of foxholes in CMx1. Foxholes are in. In CMX2 they're big, green, and have 8 wheels. They also move and run on diesel. Otherwise, no foxholes. Trenches are available in the editor as a terrain feature. 0 Quote Link to comment Share on other sites More sharing options...
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thewood Posted July 28, 2007 Share Posted July 28, 2007 Why were foxholes left out. I thought they approximated a pretty good rough fighting position? Don't forget that the Syrians are in this game too. 0 Quote Link to comment Share on other sites More sharing options...
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