SoopSandwich Posted September 1, 2007 Share Posted September 1, 2007 I have noticed that when you shift-click and select multiple units with the green box and give a movement command, if the selected units contains a HQ unit at the end of the movement they will exit the vehicle. Anyone else seen this and is this a bug? Thanks 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 2, 2007 Share Posted September 2, 2007 I have just noticed it for the first time last night. Another one of those small ones that can kill a scenario if you are playing Syrians. Like they don't have enough problems. Doesn't seem to do it giving individual commands. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted September 2, 2007 Share Posted September 2, 2007 Yeah I noticed this awhile back too, always wondered if this is a bug or what. I'm guessing it is, don't see why the TacAI would automatically dismount after a group order. Under no fire whatsoever too. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 2, 2007 Share Posted September 2, 2007 We should get specific here. I have seen it too and posted it too and notified them as well. I believe it is only a factor in Elite FOW Try playing Basic or Veteran FOW and post here if there is a problem. I have seen the issue where there is an auto dismount, and I suspect this is new to v1.03 (correct?) It appears in Elite FOW when the first unit you try to group select is not a leader or a commander with C2 to all subordinate units so they turn into ?'s when the first one becomes selected? (correct? are we talking about the same bug? if so they officially know about from a beta tester) Are the problems you are posting about in this thread evident in Basic or Veteran FOW? I believe I have group selected in Veteran FOW with no problems (but I should re-check that.) thanks 0 Quote Link to comment Share on other sites More sharing options...
SoopSandwich Posted September 2, 2007 Author Share Posted September 2, 2007 I have seen it happen in both basic and veteran, I have not tried elite yet. I have been looking at this more closely and it almost seems that the vehicle over-shoots the waypoint, stops, and then the HQ unit gets out of the vehicle and goes to the waypoint.... Thanks for replying, i'm glad its already been reported and hopefully being worked on. I've lost a few HQs units this way... 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 24, 2007 Share Posted September 24, 2007 I am wondering if anyone else feels this should be addressed in a patch like v1.04 or maybe v1.05 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted September 24, 2007 Share Posted September 24, 2007 I would hope this would be in 1.04. It was ID'ed weeks ago and only seemed to show up in 1.03. As I said a few weeks ago, it is just one more thing that makes the game a little tedious. It has become too much like work. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 24, 2007 Share Posted September 24, 2007 Way too much work and tediousness in Elite FOW IMO with respect to invisible friendly units. 0 Quote Link to comment Share on other sites More sharing options...
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