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Anti Aliasing and AF?


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I was just wondering if yall are going to have support for Anti Aliasing and AF in Strike Force.

Forced AF seemed to work when on in CM, but when Anti Aliasing was forced (though I believe it would work) it would cause white boxes to cover all text.

Just asking, because I was checking the Blog screens and thought that they could be much more crisp if Anti Aliasing was supported.

[ November 10, 2006, 07:04 PM: Message edited by: Sgt.Rock of Easy Company ]

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Sgt. Rock, my very personal and completly made up opinion is: since CM:SF is based on a new game & graphics engine, we should not encounter the same problems as we have in the CM1x games, which are based on a engine from ~1999 when things like AF & FSAA where not much more than wet dreams.

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Nvida had problems with CM into one of its driver sets two years ago, but quicky resolved the problem in the next update. I've only seen the problem with that particular driver set, but I probably haven't tried every driver, but working in a computer store I've seen a large number of them.

ATI and Fords.........who needs them

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