adultery Posted July 26, 2007 Share Posted July 26, 2007 is there a option to fix the view to the lowest level on the unit? maybe have the map open for view at set-up then lock it during play great for we go bit tricky for real time, oh the confusion 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted July 26, 2007 Share Posted July 26, 2007 Yes, you can lock the view at literally grass level - or any other level, including the pre-set camera heights. I think key 1 gives you a decent "eye level" view. Martin 0 Quote Link to comment Share on other sites More sharing options...
adultery Posted July 26, 2007 Author Share Posted July 26, 2007 can you make it compulsery? (spellcheck plz) so both players are forced to use it? 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 26, 2007 Share Posted July 26, 2007 Hehe, Iron Combat Rules... Do not forget the option to deny free camera movement - camera locked on units only. Would be an excellent option! 0 Quote Link to comment Share on other sites More sharing options...
adultery Posted July 26, 2007 Author Share Posted July 26, 2007 thats what im talking about...being forced to use eye level and slaved to each unit, cant move around. im a noob...is that a setting? 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted July 26, 2007 Share Posted July 26, 2007 It's usually a gentlemen's agreement. Wasn't there a post somewhere saying Iron Man rules had been been implemented as an option? edit: found this old thread. Don't know if they've actually done it yet though. [ July 26, 2007, 05:09 AM: Message edited by: Pinetree ] 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by Captain Adultery: im a noob...is that a setting? You bet! It worked great in CMx1 when playing against the AI. I remember the most exciting battle against the AI i had with the iron combat rules (because the AI usually is no oponent). You needed lot's of discipline not to take a fast lookaround, especially when you're in deep trouble, but i still have in mind the CMBB battle, where i had to advance with my Rumanians and only a few SS in winter over an open field torwards a wood and conquer some houses deep in the woods, when i heard the sound of tanks coming from the curved street deep in the wood but couldn't see the Soviet tanks through the trees coming closer and closer. That was an exciting game. [ July 26, 2007, 05:23 AM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 26, 2007 Share Posted July 26, 2007 double post 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.