Jump to content

AI plans: orders related to unit condition


Recommended Posts

Currently we can only create AI plans with a timed schedule ("after 10 minutes, advance to next position"). I would LOVE to see the ability to tie AI plans to a unit's condition, like casualties or ammo ("if casualties > 50%, move to next position" etc...).

With the current system of "waypoints" tied exclusively to a timed schedule we lose a lot of flexibility regarding the AI.

Link to comment
Share on other sites

New kinds of triggers would be nice at some point. Maybe those could also simulate units communicating with each other - like "advance to next area when group2 reaches target area X" or "when group2 has left area Y".

Such things are sort of possible already, but do not work so well if one of the groups involved cannot move according to schedule.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...