ParaBellum Posted August 16, 2007 Share Posted August 16, 2007 Currently we can only create AI plans with a timed schedule ("after 10 minutes, advance to next position"). I would LOVE to see the ability to tie AI plans to a unit's condition, like casualties or ammo ("if casualties > 50%, move to next position" etc...). With the current system of "waypoints" tied exclusively to a timed schedule we lose a lot of flexibility regarding the AI. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted August 16, 2007 Share Posted August 16, 2007 New kinds of triggers would be nice at some point. Maybe those could also simulate units communicating with each other - like "advance to next area when group2 reaches target area X" or "when group2 has left area Y". Such things are sort of possible already, but do not work so well if one of the groups involved cannot move according to schedule. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.