sonar Posted August 6, 2007 Share Posted August 6, 2007 ArsGeek,Review stated,"However, even if you set a ‘cover arc’, your troops will not engage until you manually unhide them. Unfortunately, you can’t time this perfectly in WEGO mode, as the enemy might be beyond your ambush zone by the time you get to issue orders again." Assuming this is the case, then this is a step backwards for the WEGO element of the game and a major limitation. 0 Quote Link to comment Share on other sites More sharing options...
sonar Posted August 6, 2007 Author Share Posted August 6, 2007 ArsGeek,Review stated,"However, even if you set a ‘cover arc’, your troops will not engage until you manually unhide them. Unfortunately, you can’t time this perfectly in WEGO mode, as the enemy might be beyond your ambush zone by the time you get to issue orders again." Assuming this is the case, then this is a step backwards for the WEGO element of the game and a major limitation. 0 Quote Link to comment Share on other sites More sharing options...
sonar Posted August 6, 2007 Author Share Posted August 6, 2007 ArsGeek,Review stated,"However, even if you set a ‘cover arc’, your troops will not engage until you manually unhide them. Unfortunately, you can’t time this perfectly in WEGO mode, as the enemy might be beyond your ambush zone by the time you get to issue orders again." Assuming this is the case, then this is a step backwards for the WEGO element of the game and a major limitation. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 6, 2007 Share Posted August 6, 2007 yes, but its unintentional(i think), and should be fixed hopefully. also the issue that you only can plot cover arcs withhin the map edge/limit. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 6, 2007 Share Posted August 6, 2007 yes, but its unintentional(i think), and should be fixed hopefully. also the issue that you only can plot cover arcs withhin the map edge/limit. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 6, 2007 Share Posted August 6, 2007 yes, but its unintentional(i think), and should be fixed hopefully. also the issue that you only can plot cover arcs withhin the map edge/limit. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 6, 2007 Share Posted August 6, 2007 Don't hide them then. The enemy getting through your ambush zone was a problem in CMx1. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 6, 2007 Share Posted August 6, 2007 Don't hide them then. The enemy getting through your ambush zone was a problem in CMx1. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 6, 2007 Share Posted August 6, 2007 Don't hide them then. The enemy getting through your ambush zone was a problem in CMx1. 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted August 9, 2007 Share Posted August 9, 2007 It's a very annoying thing. The "cover arc" is useless in WEGO if you want to setup an ambush. 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted August 9, 2007 Share Posted August 9, 2007 It's a very annoying thing. The "cover arc" is useless in WEGO if you want to setup an ambush. 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted August 9, 2007 Share Posted August 9, 2007 It's a very annoying thing. The "cover arc" is useless in WEGO if you want to setup an ambush. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 9, 2007 Share Posted August 9, 2007 ah, this thread is back, so i add a thing... i would "like" 4 types of cover arcs :cool: Cover armor Cover armor light Cover arc Cover arc light the light ones should be to preserve ammo and dont give the position away immediatly, other one is as normal. now the BEST thing with that is that you should be able to plot two(2) cover arcs at any given time(1 armor 1 normal each) in fairly different or also same direction. like cover armor light, out to 150m and cover inf normaly out to 250 or someting...that would be awsome and i dunno whats aginst it if than the "unhide" behaviour, when something comes into an arc, works its all "awsome" for WeGo as RT :cool: EDIT: and they need to be extendable beyond the mapedge! EDIT2: this struck my mind today while plying, this would give awsome control over things i felt and feel [ August 08, 2007, 08:40 PM: Message edited by: Pandur ] 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 9, 2007 Share Posted August 9, 2007 ah, this thread is back, so i add a thing... i would "like" 4 types of cover arcs :cool: Cover armor Cover armor light Cover arc Cover arc light the light ones should be to preserve ammo and dont give the position away immediatly, other one is as normal. now the BEST thing with that is that you should be able to plot two(2) cover arcs at any given time(1 armor 1 normal each) in fairly different or also same direction. like cover armor light, out to 150m and cover inf normaly out to 250 or someting...that would be awsome and i dunno whats aginst it if than the "unhide" behaviour, when something comes into an arc, works its all "awsome" for WeGo as RT :cool: EDIT: and they need to be extendable beyond the mapedge! EDIT2: this struck my mind today while plying, this would give awsome control over things i felt and feel [ August 08, 2007, 08:40 PM: Message edited by: Pandur ] 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 9, 2007 Share Posted August 9, 2007 ah, this thread is back, so i add a thing... i would "like" 4 types of cover arcs :cool: Cover armor Cover armor light Cover arc Cover arc light the light ones should be to preserve ammo and dont give the position away immediatly, other one is as normal. now the BEST thing with that is that you should be able to plot two(2) cover arcs at any given time(1 armor 1 normal each) in fairly different or also same direction. like cover armor light, out to 150m and cover inf normaly out to 250 or someting...that would be awsome and i dunno whats aginst it if than the "unhide" behaviour, when something comes into an arc, works its all "awsome" for WeGo as RT :cool: EDIT: and they need to be extendable beyond the mapedge! EDIT2: this struck my mind today while plying, this would give awsome control over things i felt and feel [ August 08, 2007, 08:40 PM: Message edited by: Pandur ] 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.