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TCP/IP chat - any plans?


Soddball

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I was playing a TCP/IP game today, and the following things vexed me:

1) I'd like to be able to continue to chat to my opponent whilst the turn is being processed, rather than just whilst I'm carrying out my move and whilst the turn is playing. On games where turn procesing time is quite substantial it'd be a real bonus.

2) I'd like a chat window which can be toggled on and off and which retains the entire conversation (so you can scroll up and down).

3) My own 105mm barrage struck my F Company as they reached their start line - 400m out of place (no LOS for spotter).

Please could 1 and 2 be considered for TCP/IP play?

And if there is a 'remove suckage' upgrade for players to solve 3, I will buy it.

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I was playing a TCP/IP game today, and the following things vexed me:

1) I'd like to be able to continue to chat to my opponent whilst the turn is being processed, rather than just whilst I'm carrying out my move and whilst the turn is playing. On games where turn procesing time is quite substantial it'd be a real bonus.

2) I'd like a chat window which can be toggled on and off and which retains the entire conversation (so you can scroll up and down).

3) My own 105mm barrage struck my F Company as they reached their start line - 400m out of place (no LOS for spotter).

Please could 1 and 2 be considered for TCP/IP play?

And if there is a 'remove suckage' upgrade for players to solve 3, I will buy it.

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I was playing a TCP/IP game today, and the following things vexed me:

1) I'd like to be able to continue to chat to my opponent whilst the turn is being processed, rather than just whilst I'm carrying out my move and whilst the turn is playing. On games where turn procesing time is quite substantial it'd be a real bonus.

2) I'd like a chat window which can be toggled on and off and which retains the entire conversation (so you can scroll up and down).

3) My own 105mm barrage struck my F Company as they reached their start line - 400m out of place (no LOS for spotter).

Please could 1 and 2 be considered for TCP/IP play?

And if there is a 'remove suckage' upgrade for players to solve 3, I will buy it.

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