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105 mm blowback


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I don't know if anyone else has noticed this. I was playing the "Baker 1_1" mission which takes place at night. I ordered a MGS to area fire on a nearby building and at the same time ordered a squad to pass the vehicle and move up the street. The squad passed in front of the MGS just as it opened up with it's main gun and the blowback promptly took out 2/3 of the squad.

I was pleasently surprised to see that you can no longer shoot through friendly units with impunity as you could in CMx1, although I am sure those squad members are still cursing me! ;)

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Originally posted by Sgt.Joch:

Well in real life, you would expect a competent squad leader to have his squad walk behind firing vehicles, not in front of them, ...

Darwinian selection will ensure that this quickly becomes true ;)
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