hammelman Posted August 31, 2007 Share Posted August 31, 2007 Hello, So in 1.2 I would bum rush from the rear of a building and my troops would actually go in at the correct angle. In 1.3 this is not the case. In the picture, Number 1 represents where i want them to go, and Number 2 represents the path that they actually take. I've blown the back wall of the building, and told my troops to enter the building, but they keep on going around to the other side of the building. What am i missing here? 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2007 Share Posted August 31, 2007 I've heard other reports of this, but to make sure: are you sure they actually blasted through side 1? If so, how did you give your orders and in what sequence? Just curious. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2007 Share Posted August 31, 2007 Edit: Double post. 0 Quote Link to comment Share on other sites More sharing options...
hammelman Posted September 1, 2007 Author Share Posted September 1, 2007 if you look at the picture where the number 2 is (target building), you can barely make out that the wall of the building facing the player is breached on the first floor. Once it has been breached i order troops into the building (route 1). The problem is they dont go to route 1, they go to route 2 automatically, no matter if i walk them right up to the wall, or start them from a different building. I am perplexed. 0 Quote Link to comment Share on other sites More sharing options...
OG_Gleep Posted September 1, 2007 Share Posted September 1, 2007 I had this problem in 1.2 airfield missioin. i blasted the inner wall heading from teh hq to the barraks, so my vehicles wouldn't hve to go through the gate, as that path is easily in the LOS of every building. I blasted a breach so only the 1st row had LoS. My strikers refused to go through it. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 1, 2007 Share Posted September 1, 2007 We definitely still have some problem with breaches. As others have reported, it's hit or miss. Unfortunately when Charles said "it's fixed" we tested it and only got "hits" so we thought it was good to go. We'll get it fixed for v1.04! Steve 0 Quote Link to comment Share on other sites More sharing options...
Ritter_85 Posted September 11, 2007 Share Posted September 11, 2007 good work then.. havent seen that problem but its sure nice to have fixed. 0 Quote Link to comment Share on other sites More sharing options...
Narcan Posted September 11, 2007 Share Posted September 11, 2007 I don't think that's necessarily a breaching bug, I think it's bad pathfinding. I've had the same route plotted when trying to enter any of the buildings in that row through the doorway. IIRC, my squads also went the same way when I tried to send them into the alley on the left. (The one roughly across from the start of your line.) 0 Quote Link to comment Share on other sites More sharing options...
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