Paper Tiger Posted January 29, 2008 Share Posted January 29, 2008 I'm curious to know how many of you will keep reloading a scenario in a campaign until you get the very best result before moving on to the next mission? The reason that I ask is that I'm currently designing a campaign and I'm wondering how many AI plans I should include for each mission. If there is only one, then each time you reload it, you'll get a better result until, theoretically, you get the perfect result. At the moment, each mission has at least 2 plans but I don't see the need for 3-5 plans if most people just accept the result and move on with the campaign. Personally, I prefer to accept the result and move on to see what the campaign has in store. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted January 29, 2008 Share Posted January 29, 2008 I generally only restart a scenario when I feel that I've been cheated by the game - a bug, or an AI mistake, or whatever - anything that breaks the "illusion" in a sense. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted January 29, 2008 Share Posted January 29, 2008 So as far as AI plans go - I don't know. I honestly generally don't notice when a scenario has a lot of extra plans, or any extras at all. If AI plans are a big chunk of time in terms of creating and testing a scenario, it doesnt seem like a huge payoff to have a bunch of fundamentally different plans - especially when such a thing would make effective playtesting so difficult (so it was too hard - which plan did you play? "I don't know", etc.) 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 29, 2008 Share Posted January 29, 2008 I agree with the breaking the illusion sentiment. If the fight seems fairly conducted, I accept the outcome. If something breaks the illusion, I'll repeat it and counter whatever broke it. But it'd have to be somewhat egregious. Reinforcements attacking me from a secured sector, AI bug resulting in losses - NOT the AI doing something I didn't like. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted January 29, 2008 Share Posted January 29, 2008 I generally only restart a scenario when I feel that I've been cheated by the game - a bug, or an AI mistake, or whatever - anything that breaks the "illusion" in a sense. same for me, it gets less the more patches are coming out and the more i learn to predict the tacAI behaviourwich gets tweaked every patch, wich leads the more optimized decisions and less reloads. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted January 29, 2008 Share Posted January 29, 2008 I make frequent saves, most of the time only reloading when there is a significant difference in what I expected my troops to do and what they actually did (and sometimes when I just realise i'm doin' it allll wrong). Restarting a map is something I do very sparsely. So, in my opinion, more then 2-3 AI plans would mean spending your time at only a few % of all players. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 30, 2008 Author Share Posted January 30, 2008 So far, what I'm reading makes me think that having 2 AI plans for a campaign scenario is about right. More is just overkill. If it were just a single scenario, I'd be looking for at least 4. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted January 30, 2008 Share Posted January 30, 2008 I agree with the People above. Last Campaign i played was the Ghost Campaign. There i was never reloading any Scenario at all. It was Fun to play and had some real "into the Game" Feeling to me till the last 2-3 Missions showed up. When it feels unrealistic to me i reload or quit. That was what i did after a whole Company of mine got wiped out in a never seen Attack by the Enemy. Better get your workload into a good looking RPG Like pdf like Webwing did and work more on the playabilitiy of the Scenarios then adding AI Plans. Thats my point of view. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 30, 2008 Author Share Posted January 30, 2008 Taki: -Better get your workload into a good looking RPG Like pdf like Webwing did and work more on the playabilitiy of the Scenarios then adding AI Plans.- I'm not sure I want to spend too much time designing a publication to promote it like Webwing. I just don't have that much free time available to learn the PDF skills necessary to make it interesting for you. Instead, I'm posting screenshots and progress reports in a thread I created in the Scenario forum. To my mind, the MOST important thing is their excitment level and the AI planning is absolutely crucial to success here. Otherwise, I can just create MONSTER AI forces and give them a plan to charge at the victory point locations. (Actually, that's EXACTLY how I playtest a new map ) 0 Quote Link to comment Share on other sites More sharing options...
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