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M1 Abrams starting ammo


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Hi all,

I have a question regarding the number of shells for the main gun the M1 starts with. It seems rather low, and a number of my games ended up with my tanks having no main gun ammo left while the enemy still had some tanks.

Sometimes this was due to strange LOS / Targeting behavior which resulted in my Tank shooting repeatedly at targets it could not actually hit, while other times there were just too many enemy targets.

Can anyone comment on what is the standard starting load-out and why? 17 shots of AT and 17 shots of HE seems low.

Thanks!

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It would be awesome if the canister round and the MPAT round were added to the game. We also need selectable "mission load-outs" for our M1s. In a low intensity conflict with no enemy armor present, a larger portion of HEAT, MPAT, canister and fewer sabot rounds would be more logical.

* USTanker * - do you or have you served in an M1A1/M1A2 during the present conflict? If so, what does your ammo loadout for most missions look like there?

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Originally posted by USTanker:

Plus, the manuals say to not put HEAT rounds there, so it's just sabot. Not sure, but I'd assume MPAT rounds shouldn't go there either.

Really? I don't ever remember reading or hearing that. In fact I have seen just the opposite. I am assuming that was your unit SOP. In Iraq that would make sense (less vulnerable to secondaries for uneeded rounds).

Statisoris, I don't think OPSEC permits him to answer your question.

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Originally posted by Statisoris:

In a low intensity conflict with no enemy armor present, a larger portion of HEAT, MPAT, canister and fewer sabot rounds would be more logical.

You would be assuming correctly.

Statisoris, I don't think OPSEC permits him to answer your question.
That's all I'll say.
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