Jump to content

Infantry Strangeness! And Ideas...


Caseck

Recommended Posts

Back online here for a bit. Just had some fun playing on the server. Was pleased and suprised to see all the patches!

Was just playing, and the ground based laser PD was shooting down my RIFLE BULLETS... Like, 2 or more out of a burst...

Ahem... A little overpowered methinks... Let's think about the radar cross section of a 10mm bullet for a moment...

Infantry teams are a bit odd with only 1 GUN per squad. Should be 1 gun per 3 guys... Max of two guns with 4 guys, and below 4 guys, it should be one gun. (When the gunner dies, the MG/ION should get traded out instead of laying with a dead guy--unless he's blown up or somethin'... Maybe a time penalty to get it back is in order?)

This is odd, as is the fact, when the gunner goes down, you effectively LOSE your status as an "ION" or "MG" squad...

When you have a full 3 man gun team, the gun should have at least 600rds. (Bare minimum.) Each dead team mate should detract a hundred rounds per gun.

I'd rather see true "MG" gun teams, very heavy and no jump capabilities, with at least a 20mm weapon system. Perhaps just 3 guys, to solve the "who's carrying the gun" problem.

Why no crawl now for prone inf?

DROP PODS: Gotta' be individual! Squad should have individual drop pods. Casualties I can accept on a hot-drop. The whole "All Eggs In One Basket..." Not cool at all... That's like jumping six guys in one parachute!

I know it's issues, and you don't want to hear more crap, but I have to speak my peace. Hope I'm not rubbing salt in open wounds...

IDEAS!

RECON infantry teams, maybe 3 guys who can call in ARTY as command guys would be cool. Very limited on AT and ammo. Good mobility and sneaky.

MANPADS and ATGM INF teams would also be cool. Once again, very slow, limited ammo. No jump or very limited ammo. Your game, your pick!

Really, I'd love to have a screen where you could pick your infantry squad guys individually... Do you want 6 MG guys? Or ION guys? How about an EW guy and an AT guy?

Link to comment
Share on other sites

I like some of the inf ideas. The pod idea as in game now is loads better then the dropship but individual pods per man would be great for hot drops. I must fully agree with "no crawl" being a problem. I think it's been stated before that the infantry movement leaves much to be desired. Not sure how much improvement can be done considering the game engine lookes highly geared toward vehicle movement. I love the addition of inf to the game as is, but it certinally would be cool if inf moved more akin to the FPS's I'm sure most of us are used to.

Link to comment
Share on other sites

Originally posted by Caseck:

Infantry teams are a bit odd with only 1 GUN per squad.

Yeah, they probably should have more.

If only for the reason that taking an infantry squad now is basically wasting your team's time - you're giving up a slot that could be used for a much deadlier AFV or one of the extremely important support vehicles.

Sadly, with 25 mins to take the objective, there's better things to do than stalk single tanks around, as fun as it is.

Link to comment
Share on other sites

Originally posted by yurch:

Sadly, with 25 mins to take the objective, there's better things to do than stalk single tanks around, as fun as it is.

let me disagree, sometimes they are the only answer to sneak up the enemy ass and cook them, especially afv with the 20mm specialist
Link to comment
Share on other sites

Another issue I have with the movement is, when you simply change your arc of fire, the INF guys GET UP and reposition. It'd be cool if to an extent they would just shift their fields of fire.

I don't like my guys getting up and moving just because I [shifted my field of fire].

A good wedge formation would be good too... Something a little more offensive than the star, but still covering the flanks.

[ September 07, 2006, 05:35 PM: Message edited by: Caseck ]

Link to comment
Share on other sites

Originally posted by Caseck:

Another issue I have with the movement is, when you simply change your arc of fire, the INF guys GET UP and reposition. It'd be cool if to an extent they would just shift their fields of fire.

I don't like my guys getting up and moving just because I [shifted my field of fire].

A good wedge formation would be good too... Something a little more offensive than the star, but still covering the flanks.

Use Hold Position to stop them shifting on you.
Link to comment
Share on other sites

"I'd rather see true "MG" gun teams, very heavy and no jump capabilities, with at least a 20mm weapon system. Perhaps just 3 guys, to solve the "who's carrying the gun" problem."

Instead of no jump (which will make movement too ponderous) how about no-fire unless deployed (B key) simulating carrying the weapon dissasembled?

Los

Link to comment
Share on other sites

Originally posted by Los:

"I'd rather see true "MG" gun teams, very heavy and no jump capabilities, with at least a 20mm weapon system. Perhaps just 3 guys, to solve the "who's carrying the gun" problem."

Instead of no jump (which will make movement too ponderous) how about no-fire unless deployed (B key) simulating carrying the weapon dissasembled?

Los

I think you would unbalance the game quite a bit if you could have three guys with 20mm in a squad. I do pretty well with just one...give me three and I could make a huge mess at close range. Imagine trying to take a base with 3 20mm guys hidden in one of the buildings.
Link to comment
Share on other sites

Originally posted by Hub:

I'm not entirely sure, but I think what Los means is not 3 20mm, but one gun that cannot fire while on the move, as it is broken down for carrying, by a gunner and two assistants. I'd like to see something on the order of a three man team with the equivalent of a 40mm MK-19 grenade launcher, able to fire dual purpose rounds. Or, more in keeping with the sci-fi aspect, a heavier ion or plasma gun.

Ah...I would vote against the ion gun as the ion squad is simply not much of a survivor. It is too easy to pinpoint and too easy to kill before it can get out of the way.
Link to comment
Share on other sites

×
×
  • Create New...