Chilibird Posted August 23, 2006 Share Posted August 23, 2006 I personally use my mousewheel to manually set my range. It's not too hard for me to use E to bring up the gunsight. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 23, 2006 Share Posted August 23, 2006 All the newly included scenarios crash when I try to play them. The old ones seem to work fine.Now fixed for 1.1.4 (thanks to Konstantine for the dump!) Link to comment Share on other sites More sharing options...
Dark_au Posted August 23, 2006 Author Share Posted August 23, 2006 Erm... this may be an old one or a new one. Just tried joystick for the first time. I have a afterburner 2 hotas setup. I found with the turret traverse set to joystick x axis that I cannot turn a full 360 by holding it in a direction. If I hold it all the way left the turret turns 90 degres left then keeps wanting to re-center. Also have set my throttle to the throttle of the JS. Tanks and hover this is brilliant for ( it has a rockker axis under the fingers on the left hand which is brilliant for Steering). For wheeled vehicles its a nightmare. With the sensitivity set all the way down and a realistic dead zone the paladin wheelies in either direction (forward or reverse) and flips over completely about half the time. The shrike is even worse. Is there anyway to make the "gunsight" key a toggle rather than a hold. IE click it and you are in gunsight. click again and you are back out. Link to comment Share on other sites More sharing options...
Dark_au Posted August 23, 2006 Author Share Posted August 23, 2006 oh and also please could the "space" map be controlled by other controls than the movement ones. Like the cursor keys. It also needs a way to zoom in and out easier. Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted August 24, 2006 Share Posted August 24, 2006 Is there anyway to make the "gunsight" key a toggle rather than a hold. IE click it and you are in gunsight. click again and you are back out.If the mousewheel controlled the level of "zoom" (ie. first click in is gunsight, second is zoomed gunsight, etc) this'd not be a problem. (Yes, I'm still harping on this one. ) oh and also please could the "space" map be controlled by other controls than the movement ones. Like the cursor keys. It also needs a way to zoom in and out easier.The zoom on the tac map is not bad, since mousewheel zooms in where you're pointing, but the degree of zoom either needs to be set less or adjustable. Link to comment Share on other sites More sharing options...
Dark_au Posted August 24, 2006 Author Share Posted August 24, 2006 if you have a mouse wheel Link to comment Share on other sites More sharing options...
Alexander SquidLord Williams Posted August 24, 2006 Share Posted August 24, 2006 if you have a mouse wheelTrue. Mind you, I'd love for 'e' to be a toggle, too, since it'd be one fewer thing for me to manage in combat. In fact, I'd likely swap 'e' and 'r', just for less reaching being needed while driving and gunning. Link to comment Share on other sites More sharing options...
Jalinth Posted August 24, 2006 Share Posted August 24, 2006 My problem with holding down the E key is that I can overload my keyboard very easily. Holding W + A/S to steer + E to aim and then hitting G/R/-/+ causes my computer to started beeping at me and stop accepting key pressed until I let up on something more often then not. Link to comment Share on other sites More sharing options...
konstantine Posted August 24, 2006 Share Posted August 24, 2006 Originally posted by Jalinth: My problem with holding down the E key is that I can overload my keyboard very easily. Holding W + A/S to steer + E to aim and then hitting G/R/-/+ causes my computer to started beeping at me and stop accepting key pressed until I let up on something more often then not. I get this a lot too. Having a key that would lock in the gunsight (I know, it's been mentioned before) would make things a lot easier. Link to comment Share on other sites More sharing options...
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