chashm Posted September 18, 2003 Share Posted September 18, 2003 1) Can anyone point me to Frankos True Rules for CMBO? I found them once, lost em 2) What the heck does sticks does TRP stand for? Thanks for enlightening this former winner of the Red Foreman Dumbass of the Day award 0 Quote Link to comment Share on other sites More sharing options...
chashm Posted September 18, 2003 Author Share Posted September 18, 2003 question 2 should read "what the heck does TRP stand for?" 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted September 18, 2003 Share Posted September 18, 2003 TRP = Target Reference Point. Aka a location a battery's guns have already fired spotting rounds at to "zero" their error. The deflection, elevation, and charge necessary to hit the same point again are typically written in chalk on the side of the guns, with an identifying letter. Then all the FO has to do is say "fire concentration (or Target) Bravo now", and the gunners put their sights on whatever "B" reads, and fire. 0 Quote Link to comment Share on other sites More sharing options...
chashm Posted September 18, 2003 Author Share Posted September 18, 2003 Yes, Of course... I would have got that given enough... nah, I wouldn't have, who am I trying to fool? Thanks heaps 0 Quote Link to comment Share on other sites More sharing options...
Green Hornet Posted September 18, 2003 Share Posted September 18, 2003 Not sure if the rules are posted on any sites but here they are: FRANKO'S TRUE COMBAT RULES SELECTING UNITS Use "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain. If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden. PANNING After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad. BUILDINGS If a unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite. ELEVATED VIEWS Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply: A. If your unit occupies are a two-level building, you may use View 2 B. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer. ENEMY UNITS You may not "click on" or "select" an enemy unit. Use the "N" key to select targets. ZOOM KEYS You may not use the "zoom key" (the brackets), unless: A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above. B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). Buttoned tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all. WEATHER You must always have weather and fog set to "Extreme". SPECIAL SETUP RULES The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement. Attacker: During setup you may use View Level 7 to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault. Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building Meeting Engagements: Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zone has a church or building, adjust accordingly. OPTIONAL RULE During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7. GAME SETTINGS Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL! [ September 18, 2003, 03:41 PM: Message edited by: Green Hornet ] 0 Quote Link to comment Share on other sites More sharing options...
chashm Posted September 18, 2003 Author Share Posted September 18, 2003 Muchos Gracias, Senor!! 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted September 18, 2003 Share Posted September 18, 2003 Thanks for enlightening this former winner of the Red Foreman Dumbass of the Day award TRP ?? Whats that stand for "I havent Read the Manual Yet" FredRocker 0 Quote Link to comment Share on other sites More sharing options...
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