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Two quick questions


chashm

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TRP = Target Reference Point. Aka a location a battery's guns have already fired spotting rounds at to "zero" their error. The deflection, elevation, and charge necessary to hit the same point again are typically written in chalk on the side of the guns, with an identifying letter. Then all the FO has to do is say "fire concentration (or Target) Bravo now", and the gunners put their sights on whatever "B" reads, and fire.

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Not sure if the rules are posted on any sites but here they are:

FRANKO'S TRUE COMBAT RULES

SELECTING UNITS

Use "+" or "-" keys to move from friendly unit to friendly unit. Then, use the "tab" key. You can then only rotate in place to scan the surrounding terrain.

If there is friendly unit within the line of sight (LOS) of the unit you have currently selected, you do not have to use the + and - keys. Instead, you can simply point and click on that target unit, THEN hit the tab key. Any other way of accessing an enemy unit is forbidden.

PANNING

After accessing the unit and hitting the tab key(which orients the view of the unit forward), you can only "look around" by using the pivot keys (1,3,7,9) on the keypad.

BUILDINGS

If a unit icon (such as vehicle), blocks your view, you can use the "8" key to click ahead only such distance which is necessary to clear the sprite.

ELEVATED VIEWS

Once turns begin (after setup), you may use only the lowest-level view ("1" on the keyboard), unless the following apply:

A. If your unit occupies are a two-level building, you may use View 2

B. If you are on the top floor of a church, you can use View 2 or View 3, whichever you prefer.

ENEMY UNITS

You may not "click on" or "select" an enemy unit. Use the "N" key to select targets.

ZOOM KEYS

You may not use the "zoom key" (the brackets), unless:

A. You may use up to Zoom 2x if you're unit you are "looking from" is platoon leader or above.

B. Your unit may use up to Zoom 4x if it has optics (e.g, an artillery observer, an AT gun, a tank). Buttoned tanks or tanks that suffered casualties can only use up to zoom 4x in the direction of their turret facing, because, that's where the gunners optics are facing! American tanks may not be able to zoom at all.

WEATHER

You must always have weather and fog set to "Extreme".

SPECIAL SETUP RULES

The following setup rules apply depending on whether you are the attacker, defender, or if the battle is a meeting engagement.

Attacker: During setup you may use View Level 7 to aid in setup, in addition to the views you are permitted in Rules 1, 2, or 3, above. This "attacker's map" rule represents the "map" your troop commander would use to help prepare your troops for the assault.

Defender: During setup you can use the map rule, above, if your signal corps has its act together. In addition, you can freely move about the map in level 1, or view level 2 (or 3, if a church) if that part of the map your viewing from is a multi-level building

Meeting Engagements: Both sides may only view using the Attacker's map rule, or from any spot in their setup zone (only). Again, if a spot in their setup zone has a church or building, adjust accordingly.

OPTIONAL RULE

During setup you may print out a map (by taking a screen shot and printing the .bmp file) for use during the battle. This map should be at the minimum View Level 7.

GAME SETTINGS

Use only "Realistic" Sized units. Always have "full terrain" on. Turn unit bases and detailed armored hits "off". Generally speaking, use only those feature that the troops could use. Needless to say, Fog of War is ALWAYS set to FULL!

[ September 18, 2003, 03:41 PM: Message edited by: Green Hornet ]

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