Armuss Posted May 21, 2008 Share Posted May 21, 2008 First turn in Fall Weiss (Axis AI) - Axis Fighter strike to French Tank. I game Axis - I not see this Tank! This is bug? Link to comment Share on other sites More sharing options...
Timskorn Posted May 21, 2008 Share Posted May 21, 2008 It may have been revealed from an intelligence hit. Even on the very first turn there is a chance for intelligence to pick up on hidden units. Link to comment Share on other sites More sharing options...
Armuss Posted May 21, 2008 Author Share Posted May 21, 2008 Fog of War is active - in my two games (Axis AI & Allies AI). [ June 02, 2008, 06:30 AM: Message edited by: Armuss ] Link to comment Share on other sites More sharing options...
Canuck_TAR Posted May 21, 2008 Share Posted May 21, 2008 The AI cheats...........simple. Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 21, 2008 Share Posted May 21, 2008 That's pretty harsh Canuck Armuss, in general the AI does not directly attack what it cannot see, i.e. it plays under the same rules of FoW as a human player. That being said it could be a bug but it is more likely what Timskorn has described. For example, I just I tried Fall Weiss on my end and the Axis AI Fighter attacked the French Army at (71,21) after it moved the Essen Corps to tile (75,21) revealing the French Army. This test can of course also be repeated by anyone to confirm. Hope this helps, Hubert Link to comment Share on other sites More sharing options...
Big Dog Posted May 21, 2008 Share Posted May 21, 2008 I have had the tank attacked a number of times, not everytime, but at least equal if not more times than any other unit. Doug Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 21, 2008 Share Posted May 21, 2008 Doug, Very odd as I have just run another round of tests, 3 tests with v1.03 and 3 tests with a v1.04 Beta I have on my end and have yet to see the AI Fighters at (78,20) attack anything other than the French Army located at (71,21) on the very first turn. I should add that this is all under FoW since with this turned off the AI may attack another target. Hubert Link to comment Share on other sites More sharing options...
Big Dog Posted May 21, 2008 Share Posted May 21, 2008 Hubert: Always play with FoW. WaW 1.03. Difficulty Intermediate. Experience Bonus +0. I just tried 3 tests. German plane attacked French tank all three times. Doug Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 21, 2008 Share Posted May 21, 2008 Doug, Can you confirm that this is for Fall Weiss and that it is also unmodified? For example the Fighter values for Spotting and Strike Range should be 4 and 5 respectively. Can anyone else confirm this for Fall Weiss? Hubert Link to comment Share on other sites More sharing options...
Big Dog Posted May 22, 2008 Share Posted May 22, 2008 Hubert: Yes, it is Fall Weiss and it is unmodified other than setting the difficulty to intermediate. And, yes, spotting and strike ranges are 4/5. Incidentally, when I ran it a fourth time, it again attacked the French tank. That makes four for four. Doug Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 22, 2008 Share Posted May 22, 2008 Hi Doug, Ok I see the problem as it looks like there was a bug with the v1.03 AI FoW that was subsequently fixed for the upcoming v1.04 patch as well as for the v1.03 Demo. In my tests I was running the v1.03 Demo as I had already been updated to v1.04 on my end and simply assumed both the v1.03 Demo and v1.03 Full Version were the same. I just applied the v1.03 patch and you are correct that the Fighter attacked the Tank and not the Army. Not sure why the AI FoW correction did not make the v1.03 patch and only the v1.03 Demo but either way it is corrected for the v1.04 patch and is already a part of Patton Drives East. Thanks for your patience on this one, Hubert Link to comment Share on other sites More sharing options...
Big Dog Posted May 22, 2008 Share Posted May 22, 2008 Hubert: I just thought it was superior German AI binoculars. Doug Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 22, 2008 Share Posted May 22, 2008 Hi Doug, It gets even stranger as I am now getting mixed results with the Demo as well... anyways as I've mentioned the v1.04 patch seems to have resolved it and a similar test in PDE confirms this for Patton Drives East as well. Hubert Link to comment Share on other sites More sharing options...
Big Dog Posted May 22, 2008 Share Posted May 22, 2008 Hubert: As always, I am amazed by your prompt attention to any issues and your continued devlopment of this game. Your involvment is obviously a labor of love. Doug Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 22, 2008 Share Posted May 22, 2008 Doug, Yes I think that after all these years it simply cannot be described any other way Hubert Link to comment Share on other sites More sharing options...
Armuss Posted June 2, 2008 Author Share Posted June 2, 2008 I find AI cheat: AI (Axis) purchasing new units in & nearby "USSR city 0 to 4 supply". Human (Axis) purchase only "USSR city 5 supply" and only in city. This is cheat or bug? PS.I like strong AI, but... Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 2, 2008 Share Posted June 2, 2008 I have yet to have this bug reported but if it happens as you describe then this would be a bug as well... if you have a saved turn where this happened I'd be happy to take a look. Ideally if you have a saved turn right before it happens that would be ideal for me to track it down. Anyone else notice this as well? Hubert Link to comment Share on other sites More sharing options...
Miech Posted June 2, 2008 Share Posted June 2, 2008 Actually I did, in another kind of way (transporting units in, and at one time reinforcing to 8 when there was 1 supply (should be 4 if I'm correct, no port nearby too) Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 2, 2008 Share Posted June 2, 2008 This would be unusual as the AI does use the same set of rules as a human player. Unfortunately the only way I could confirm that there was in fact no other supply source I would need a saved turn to see it happen and then make the necessary corrections. Link to comment Share on other sites More sharing options...
Blashy Posted June 3, 2008 Share Posted June 3, 2008 The area where people make the most errors in this game is with the supply rules and if one person is the all mighty master it is certainly Terif. I am sure if he played the AI (hardest settings of course) he would have spotted this sometime ago. Not saying it is not possible, just highly unlikely. Link to comment Share on other sites More sharing options...
Miech Posted June 4, 2008 Share Posted June 4, 2008 Ive seen it once or twice fortunately. Checked everything (occupied tiles etc). It's not a biggie, only surprising Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 4, 2008 Share Posted June 4, 2008 Miech, control of tiles also changes at the end of a turn so what might appear as a situation where a unit did not have the proper supply it may of in fact had the supply on the AI turn. For example, tiles around occupied cities can go back and forth in terms of control depending on who controls the cities as well as if an adjacent port is controlled by the AI or an adjacent city etc. This may or may not apply but something to look for as well in assessing the supply situation on the map. Hope this helps, Hubert Link to comment Share on other sites More sharing options...
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