Thrawn78 Posted January 15, 2007 Share Posted January 15, 2007 hello, version 2 of my Mod is now at www.cmmods.com changes: - fixed the american continent - reduce the strength of the german forces in the west (westwall) - reduce the experience of some german units - delete 1 italian fighter (north africa) - added 1 extra oilfield for the USA - added 1 extra mine for canada - delete the 'border-script-activation' for the USSR border - fixed US-readiness to 15% - fixed USSR-readiness to 25% - egypt/UK activation against italy will start May 1940 - added an extra army-group for USSR near moscow (HQ, tank, fighter, corp, army) - fixed the supply-problem (with ports at strength 4 in UK) - max. level for towns in the USSR is 5 again (for the attacker) - max. research is 1 (for every tech) have fun Greetz Thrawn PS for feedback use this topic or via mail permaster[at]gmx.de [ January 15, 2007, 01:17 PM: Message edited by: Thrawn78 ] Link to comment Share on other sites More sharing options...
japinard Posted January 15, 2007 Share Posted January 15, 2007 Originally posted by Thrawn78: hello, version 2 of my Mod is now at www.cmmods.com changes: - fixed the american continent - reduce the strength of the german forces in the west (westwall) - reduce the experience of some german units - delete 1 italian fighter (north africa) - added 1 extra oilfield for the USA - added 1 extra mine for canada - delete the 'border-script-activation' for the USSR border - fixed US-readiness to 15% - fixed USSR-readiness to 25% - egypt/UK activation against italy will start May 1940 - added an extra army-group for USSR near moscow (HQ, tank, fighter, corp, army) - fixed the supply-problem (with ports at strength 4 in UK) - max. level for towns in the USSR is 5 again (for the attacker) - max. research is 1 (for every tech) have fun Greetz Thrawn Yea! CMMOds is back up! I have some time today so I'll be playing all kinds of mods like mad. I'm confused though. You posted it under Perman? Or Perman posted for you at CMMods? Link to comment Share on other sites More sharing options...
Thrawn78 Posted January 15, 2007 Author Share Posted January 15, 2007 I am Perman the name Thrawn was forgiven under cmmods ^^ Link to comment Share on other sites More sharing options...
Concord Dan Posted January 17, 2007 Share Posted January 17, 2007 Started another game USSR at 85% in Aug '40 - No Diplomacy happening. What would be causing this? Link to comment Share on other sites More sharing options...
Preusse Posted January 17, 2007 Share Posted January 17, 2007 Probably the amount of turns. Link to comment Share on other sites More sharing options...
Thrawn78 Posted January 18, 2007 Author Share Posted January 18, 2007 Damn - Preusse u got it I never thought about double turns in scripts *shame-on-me* update tomorrow with 'activation-scripts half power' SORRY Greetz Thrawn Link to comment Share on other sites More sharing options...
Joost Posted January 19, 2007 Share Posted January 19, 2007 your last version dates from 15-1 so no changes yet....(?) i played your mod but it hangs on 22 sept 1940.... do you know the problem? Link to comment Share on other sites More sharing options...
Gorgin Posted January 20, 2007 Share Posted January 20, 2007 Did not hang up for me. It may not be the MOD's fault. Link to comment Share on other sites More sharing options...
Joost Posted January 20, 2007 Share Posted January 20, 2007 strange... maybe an action that not workt in the script or something. a tested it but its only in that mod... i played allies maybe a fault in the script of the axis? it hangs when the ia is thinking... any sugestions? Link to comment Share on other sites More sharing options...
BioWizard Posted January 20, 2007 Share Posted January 20, 2007 Not sure if that applies but make sure you have version 1.05a. But, mostly, during the AI turn, give it a lot of time to think (something like 10 minutes). This scenario is notorious for having such very long AI turns (the map is so huge...). Link to comment Share on other sites More sharing options...
Thrawn78 Posted January 21, 2007 Author Share Posted January 21, 2007 ok, I found the problem with russian activation, the '40 activation script was 2-6% !?! (seems i made it very late in the night ) Fixed and at cmmods Link to comment Share on other sites More sharing options...
Retributar Posted January 21, 2007 Share Posted January 21, 2007 Thrawn78!: I want to suggest adding in the American Torch Landings in North Africa...which are not taking place in your game,as well as the Sicily & Italian Alled efforts!. Of course, then the Afrika Korps & the Italian Army need to be properly represented as well. Link to comment Share on other sites More sharing options...
Thrawn78 Posted January 22, 2007 Author Share Posted January 22, 2007 @ Retributar Operation Torch is in the scenario, Operation Husky, too. Also DAK (Deutsches Afrika Korps), Panzerarmee Afrika and Rommel arrives near Tripolis. Link to comment Share on other sites More sharing options...
Sy Posted January 23, 2007 Share Posted January 23, 2007 Downloaded this from cmmods yesterday looks really good but for some reason Brest is in eastern poland The Maginot line nearest the benelux is never destroyed Russian joined the allies Nov 40 with no diplo Simon Link to comment Share on other sites More sharing options...
Bromley Posted January 23, 2007 Share Posted January 23, 2007 Perhaps it's Brest-Litovsk? Link to comment Share on other sites More sharing options...
Preusse Posted January 24, 2007 Share Posted January 24, 2007 Out of curiosity, have any of you people here played this PvsP? And if so what are your thoughts on balance and strategy? Link to comment Share on other sites More sharing options...
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