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Concord Dan

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    VA, USA
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    MIS Manager

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  1. Started another game USSR at 85% in Aug '40 - No Diplomacy happening. What would be causing this?
  2. Thanks for the post ev - I just tried the editor and it appears that level 5 is the max research level. We are using thrawn and loving it. Thrawn mod is where the research problem really shows with the simu. turns. We have been toying with the idea of making max research dollars to only allow 2 or 3 tech areas to be researched at a time. (in addition to the Thrawn ver 2 limit of one chit)
  3. Could you please slow down research. Or better, allow the research percentage to be adjusted. Thanks
  4. Diplomacy is different than Research. Even though you may see %64 chance as the Axis, the actual percentage is dependent on the number of chits the Allies have spent. From the Manual "At the same time, your opponent could also be purchasing diplomacy chits to influence the same country. In this event, the difference between the cumulative friendly diplomatic pressure and the cumulative enemy diplomatic pressure will determine the percentage chance for a diplomatic result. The general idea is to allow for counter-diplomacy as well as for more interesting diplomatic results under fog of war whereby diplomacy chit purchases remain unknown. Therefore diplomacy and counter-diplomacy will have a realistic and often frustrating feel, as you may never be sure of what your opponent is doing and why your diplomatic efforts may have failed."
  5. Thanks for the reply. Unfortunately, even limiting Chits to one still allows for maxed out units in the '42 - '43 range. I really need to reduce the percentage each chit provides.
  6. After playing 70+ TCPIP games, it appears the research is way too fast. Normally, we have Level 5 Tanks IW and Planes by '42. Thanks for any help.
  7. Could be a programming thing since as far as I know Armies can not damage port level. Maybe we can get a Q&A with Hubert someday.
  8. " but causing enough damage to make the vessels inactive for long periods of time" This is the key. The damage prolly represents the effect we are seeing in the game. IMO, This could also represent damage to docks and facilities etc. which would make your 10 ship a 3 ship. I agree about the ships in port not leaving when city captured. In one game my opponent tried to see how long he could keep alive a Brit destroyer in Brest after the fall of France. ( He was hoping for 1944 lol )
  9. "All in all, the German artillery alone is responsible for sinking 44 naval units, including, except of those covered above, submarines L-1, M-72 and M-96, torpedo boats N 103 and N 123, trawler N172 and many other." This was just at Leningrad. Link to article. http://www.1jma.dk/articles/1jmaarticlesWW2artyleningrad.htm
  10. The OP was not giving the law. He was simply ASKING for Industry Standard forum rules be applied. No doubt some of the posts here recently have cost Battlefront customers. As you can see I have been here a long time with few posts. I support Battlefront with my $$$.
  11. The subs lost many men to weather. In addition, with limited batteries and storms lasting many days, is was impractical to stay submerged for any length of time. There are 53 UBoats MIA - Some undoubtedly to weather related accidents. A couple of incidents from http://uboat.net/ "An incredibly sad event befell U-106 on this date. When the replacement watch opened the tower hatch in rough seas they found out that the entire previous tower watch of 4 men had been washed overboard. [Oberleutnant zur See Werner Grüneberg, Fähnrich zur See Herbert von Bruchhausen, Oberbootsmannmaat Karl Heemann, Matrose Ewald Brühl]" "The first man lost from a U-boat in 1943 was during a storm when one man was washed overboard while saving the I WO. Also the commander was wounded and so the boat was brought back to base with the IWO in command on 16 Jan. "
  12. As a person with RSI in my hand, I agree. Hotkeys Good - Mouse Clicks Bad - Any younger guys, take breaks from gaming every 20-30 minutes. After 20+ years of gaming, like me, your hand will show the wear.
  13. WINNER - and probably the most historically accurate at this level of abstraction.
  14. 1. As in a higher member number means you have not been around as long as a lower number. Hence, a higher number denotes a younger age. Nooob lol - Kidding aside, I estimated his age based on his reply and the sentence score which indicated 8th grade. 2. Given your description of an HQ, what weight do you give to the single leader in the final HQ rating? Put another way, who were the Germans flying out of the Stalingrad pocket? Generals or technicians. 3. Why named? Historical Flavor. It is a GAME after all and a very ABSTRACT one.
  15. Looking at your member number what are you? A 13 year old:) You do not understand or have failed to read the manual. Let's attack the poster. Your juvenile drivel aside, do you really believe a HQ unit represents a single leader?
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