Edwin P. Posted February 24, 2006 Share Posted February 24, 2006 Does the AI have an improved ability to deploy and untilize HQ units in Sc2. In Sc1 it tended to concentrate HQ units or deploy them where their supply and combat bonus would not be maximized and/or utilized. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted February 25, 2006 Share Posted February 25, 2006 I absolutely agree! The A.I. was terrible in SC-1 regarding the operating, deploying, & use of HQ's in the game. I too would like to see the A.I. do super human moves (why not? a computer isn't really a person?). The A.I. should calculate odds, compared distances, & be position in the best possible position. With the proper use of algorithms (regressive ones), this should be easy to accomplish. Getting on the A.I. bandwagon, Rambo Link to comment Share on other sites More sharing options...
Mr.Dozer Posted February 25, 2006 Share Posted February 25, 2006 recentl i gave the germans all the HQ starting out, they werent bad but taking france had all the HQs s oclose together Link to comment Share on other sites More sharing options...
jon_j_rambo Posted February 25, 2006 Share Posted February 25, 2006 @BullDozer --- Dude, you testing SC-2 too? Or talking about SC-1? Is the game any good? Link to comment Share on other sites More sharing options...
Mr.Dozer Posted February 25, 2006 Share Posted February 25, 2006 im talking about sc1 hq, i wish i could try sc2 as a tester or any kind Link to comment Share on other sites More sharing options...
Codename Condor Posted February 25, 2006 Share Posted February 25, 2006 Originally posted by jon_j_rambo: Getting on the A.I. bandwagon, Rambo TRAITOR! how long do u expect the AI can amuse u? a couple of games before u get tired of kickin its ass? Oh man, legend status has been revoked. Link to comment Share on other sites More sharing options...
Codename Condor Posted February 25, 2006 Share Posted February 25, 2006 Originally posted by Edwin P.: Does the AI have an improved ability to deploy and untilize HQ units in Sc2. Edwin u r dreaming. AI cant handle logistics u should know that. Link to comment Share on other sites More sharing options...
Codename Condor Posted February 25, 2006 Share Posted February 25, 2006 Originally posted by Mr.Dozer: recentl i gave the germans all the HQ starting out, they werent bad but taking france had all the HQs s oclose together All the HQs? u crazy or something? Anyway, this reminds me of 1 game when my opponent was hosting and "erased" my 2 german HQs in 39' campaign. I thought: Damn im good but not that good. I surrended. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted February 25, 2006 Share Posted February 25, 2006 I'd like the A.I. to be able to smack me in the middle of the game. Link to comment Share on other sites More sharing options...
Mr.Dozer Posted February 25, 2006 Share Posted February 25, 2006 well with all the HQs the computer wont do stupid thing like hmm instead of a army lets make a HQ and send it to yugoslavia or italy. they will make troops and waste HQs by doing that but its not that bad, if anyone want to try it you should lol. they got some other advancements and stuff Link to comment Share on other sites More sharing options...
Edwin P. Posted February 26, 2006 Author Share Posted February 26, 2006 My guess is that HC most likely, but not confirmed, has improved how the AI utilizes and deploys HQ units. From my perspective it would include ensuring that HQs are moved where they can support the maximum number of units of the same nationality and that HQ units know when to retreat. Often in Sc1 I would see cases where 4 HQ units would be in Greece after operating West in the face of a Russian advance, 1 German HQ unit would be in Italy surrounded by Italian units, no German HQ units would be deployed on the Western front to help defend France against D-Day, and one lone HQ unit would be advancing in the north towards Leningrad. Link to comment Share on other sites More sharing options...
Codename Condor Posted February 26, 2006 Share Posted February 26, 2006 Originally posted by Edwin P.: My guess is that HC most likely, but not confirmed, has improved how the AI utilizes and deploys HQ units. AI HQ management was terrible in SC1 and it was 1 of the reasons u could edit the game giving everything to AI and still beat it. im pretty confident SC2 will be better, anyway it cant go worse. Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 26, 2006 Share Posted February 26, 2006 Yes, HQs are now assigned by priority and by plan size with each plan only having 1 HQ followed by extra assignments when there are no other plans to assign to... and well so far much better Link to comment Share on other sites More sharing options...
TaoJah Posted March 4, 2006 Share Posted March 4, 2006 Tha HQ-play in SCI was indeed not the best side of the AI. That's why I never attacked them as a "iron man rule", it was too easy. Together with the "never attack the planes with land units" it made the game alot harder and so much more fun to play. Link to comment Share on other sites More sharing options...
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