william bowen Posted June 6, 2006 Share Posted June 6, 2006 Played as the Axis with the new patch, found out the AI for the allies has to be beefed up, four american units landed at algiers without a HQ unit in 1942, they did nothing for 1 year but sit there, after the Italian army[?] [who] defeated by themselves first the British in all of north Africa [that should not happen in my estimation] they defeated the 4 american units pretty easy, to me that's a nono. Some people worry about a cetain name not being right in the game, boy really important, you ought to worry about the AI being redone instead. It is my opinion that no one can do a good AI, NO ONE! Okay got that out of my system, I would like to know what settings you use against the Axis AI or the Allied AI, I mean all of your settings from top to bottom. Even some scripts that could help the AI. Thank you for any help I can get. Willy Link to comment Share on other sites More sharing options...
Rolend Posted June 7, 2006 Share Posted June 7, 2006 Well I play on 100% and .5. I turn Railheads on(means army units have to be next to a city to use operate) Outside of that nothing special. If you want to make the AIeven stronger you can go into the editor and give them units or tech or even added resourses. Link to comment Share on other sites More sharing options...
Lars Posted June 7, 2006 Share Posted June 7, 2006 Expert, spot the A.I. 1.5 experience, soft builds. Link to comment Share on other sites More sharing options...
Blashy Posted June 7, 2006 Share Posted June 7, 2006 Expert, +2xp, no partisans if Axis AI. Link to comment Share on other sites More sharing options...
william bowen Posted June 7, 2006 Author Share Posted June 7, 2006 Originally posted by Rolend: Well I play on 100% and .5. I turn Railheads on(means army units have to be next to a city to use operate) Outside of that nothing special. If you want to make the AIeven stronger you can go into the editor and give them units or tech or even added resourses. Rolend how do you turn railheads on? Willy Link to comment Share on other sites More sharing options...
Lars Posted June 7, 2006 Share Posted June 7, 2006 Look under scripts when you first start a game. Link to comment Share on other sites More sharing options...
Rolend Posted June 7, 2006 Share Posted June 7, 2006 I didn't find rail heads in the scripts, I had to go into the editor. Select Campaign options, then the advanced tag then check the Railheads box, then save and exit. It is one of the few that is unchecked and I am not sure why. It would be nice if it was one of the options selectable inside the game but no big deal. Personally I would restirct Operate like unit update, if a unit is next to an enemy unit or will be next to one when it Operates I would not allow it, air units excluded of course. Link to comment Share on other sites More sharing options...
Blashy Posted June 8, 2006 Share Posted June 8, 2006 Considering a tile is 100km square, that would be unrealistic. There is still A LOT of ground for troops to make an exit via operate. This is grand scale. Link to comment Share on other sites More sharing options...
Rolend Posted June 8, 2006 Share Posted June 8, 2006 Blashy I understand the scale but just beacuse a square is a certain size does not mean the enemy next to it is way far away. I just think it is gamey to allow a unit under the eyes of the emeny, take a week to load up all its gear, people and supplies all the while the enemy units wave goodby and wish them a safe trip. At least make it like landings, if you Operate out of or into a square with an emeny then that unit should risk taking damage. Link to comment Share on other sites More sharing options...
TaoJah Posted June 9, 2006 Share Posted June 9, 2006 I play with max difficulty and soft building limits. The reason for the soft buildings limits is Italy, lol. I never FIGHT with the Italians, all I ever do with them is garrison Norway, France, Egype and the UK and that takes 12 units, more then you can buy without soft limits. Link to comment Share on other sites More sharing options...
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