Bromley Posted January 17, 2007 Share Posted January 17, 2007 Short story: Anyone know exactly how fort build times work? Rather than just building L-shaped forts everywhere, I've decided to now try to build forts to make use of the turn interval. For example, why build a 30 day fort if you can build a 50 day fort before your next turn (i.e. over winter)? For the most part I seem to be getting it right. I've just had a wierd one though. Looking at my log, I moved into place and started building a Russian fort in T47. It was a 40 day (straight line). I expected it to finish at the end of T50. It actually finished at the end of T53 (after I clicked End Turn). So, time spent building (time points at beginning of months) T47 01.06 Start T48 15.06 14 days T49 29.06 28 days T50 06.07 35 days T51 13.07 42 days Expected finished by start T51 T52 20.07 49 days T53 27.07 56 days T54 03.08 63 days Actual finish before 03.08 I've always assumed that the engineers start from the first day of the turn that you select Fortify. In that case, the engineers took between 56 and 63 days to complete a 40 day fortification. If I'm wong on that and they start at the end of your turn (or at some random point between the start and the end), then the beginning of T53 was still 42 days after the latest start, so it should have been completed before the beginning of T53 (rather than after the end of it). Any ideas? Terrain wise, it was next to a river and a mine, as well as a 50 day L-shaped fort. Weather wise it waas clear. There were no enemy units nearby and the USSR was not activated. [ January 17, 2007, 02:55 AM: Message edited by: Bromley ] Link to comment Share on other sites More sharing options...
Minty Posted January 17, 2007 Share Posted January 17, 2007 Wow Bromley you get the award for super SC2 geek of the week with your engineering fort building calculations. I am genuinely impressed. My general rule of thumb is that I'm desperate enough to buy an engineer and build a fort then odds he'll be overrun and killed by the time he finishes it. Link to comment Share on other sites More sharing options...
BioWizard Posted January 17, 2007 Share Posted January 17, 2007 Well, this is a good question I would like to know the answer! Link to comment Share on other sites More sharing options...
TaoJah Posted January 17, 2007 Share Posted January 17, 2007 I'd like to know this too, it can save time and/or make better forts if you know the EXACT times. On a side note, does anyoe has the exact dates of each turn ? I only got them till 41 or so. Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 17, 2007 Share Posted January 17, 2007 Essentially engineer build time is tacked on immediately and will not become available until the build time has passed and only on your turn. Note, as you noticed turn time can vary in length and may not match up exactly with the expected build time. For a simple example let's say the build time is 10 days but your next turn is 2 weeks away it will in this case appear to have taken 14 days to complete the fortification. Link to comment Share on other sites More sharing options...
Bromley Posted January 17, 2007 Author Share Posted January 17, 2007 My first Golden Geek . Thanks Hubert. I'll go back to the saves to confirm, but if I understood you correctly the construction time starts from the first day of your turn (i.e. the date showing at the bottom of the screen when you're moving your units). If so, I suspect there's something unusual happening in this particular case. A suggestion for SC3 would be to change the build times to weeks to fit better with the turns. TaoJah. They just shift by a day/couple of days each year, so you can look at the 1940/1 dates and find the nearest fit. Not sure how well that holds up in the later game though or whether the main seasons follow the turn lengths rather than particular dates. Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 23, 2007 Share Posted January 23, 2007 One correction here, fortification completetions can happen on your opponent's turn... I was looking at the reporting code and that only happens on your turn if under FoW etc. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted January 23, 2007 Share Posted January 23, 2007 Guess this means to build 3-sided forts in the winter? Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 23, 2007 Share Posted January 23, 2007 Just an update, with Terif's help I did manage to correct one bug. Consider this fixed for the next patch. Hubert Link to comment Share on other sites More sharing options...
jon_j_rambo Posted January 23, 2007 Share Posted January 23, 2007 Ah, I'm not catching on, what's the change? (Forts are becoming important, especially for Russia) Link to comment Share on other sites More sharing options...
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