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USA shipping sunk while NOT at war, and USA can do nothing? What's going on?


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Yes, US transport's were sunk before the US was at war with Germany but, as i recall...at that same time, the US...on top of supplying those supplies and Old WW1 Warship's,...were also providing escort for the Convoy's...when they shouldn't have!.

This is what i recollect from memory, so it might not be accurate!. If it is accurate, and the US was not yet officially at war with the Axis, then there would not be much that they could have legally or justifiably countered with in this situation!.

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It's as per real life, except that it should increase US readiness. In fact, if you take the risk of intercepting US convoys (which the Germans did), there should be a % chance of a Luisitania type incident and a big spike in US readiness.

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It's actually surprising that the US was not at war with Germany before December 11th, 1941 with all of the incidents in the Atlantic Ocean. Not only were merchant ships interfered with, but there were also engagements with US naval ships, a la Reuben James. The US was almost as intent on finding the Bismarck as Great Britain was.

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From wiki:

The first time Americans engaged in hostile action after September 1, 1939 was on April 10, 1941, when the destroyer USS Niblack (DD-424) attacked a German U-boat that had just sunk a Dutch freighter. The Niblack was picking up survivors of the freighter when it detected the U-boat preparing to attack. The Niblack attacked with depth charges and drove off the U-boat. There were no casualties onboard the Niblack nor the U-boat.

One could argue that the sinking of the USS Reuben James (DD-245) by a German Uboat on October 31, 1941 might be considered the first American losses of World War II. However, America was not directly involved in the war yet, nor did this cause America to declare war. An interesting quirk of history, the Niblack was in the same convoy as the Reuben James when the Reuben James was sunk.

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the germans never sank entire convoys - you're confusing SC2 with history John - tiem to take the med's I think!!

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OK, point taken. I have, in general, increased US activation in the script mods I am making and will look into finding a way of checking convoy loss. While that is difficult, it is certainly possible to write a script that increases US activation based on the number of german naval assets in the Atlantic (ie. # of subs/ships - at present the scripts do not allow a query on type of unit). What are you thoughts?

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@Stalin --- Well, every turn the US cash sent to UK is completely sunk. That sounds like an entire convoy to me?

@rclawson007 --- Well, something needs address, thanks for looking into it. I was thinking more on the lines of how much damage Axis subs are doing to USA shipping.

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That's the game John - again you shouldn't mistake it for real life!

In "real life" only a portion of convoys were sunk, and only a portion of U-boats destroyed.

the convoy system is only a very crude representation of what actually happened - IMO it doesn't rate a pass mark!! :(

Some ppl look like they're modding naval warfare as much as they can within the limits of hte game, so there should be fewer losses to U-boats, and also fewer losses of u-boats hopefully.

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jj... The script handles (data variables) we are given acces to do not allow that. What I can do is check the number of axis units (which have to be any naval unit - again using an existing script handle) along the convoy path. There are already naval scripts (you may or may not know) that check the location of the US fleet and activate Spain and USSR toward axis. Anyway, a simple duplication will accomplish the goal. Question is...provide some feedback on how many activation points versus the number of axis units (on a per turn basis of course).

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Originally posted by jon_j_rambo:

This isn't real life? I thought every game was being carried out in another world?

most of your thought process are not of this world!! ;)
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I do not speak for Hubert, but I will make the code available for any who want it. Maybe HC will decide to use it. I think some US activation help is needed. I had one game with US entry in Dec.43. Course that was my strategy...prolong US activation as long as possible. I even diplo'd little Iraq to avoid the hit after taking Cairo on my way to Russia's Oil fields. Damn Iraq/Russia border requires 2 HQs to cross.

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A script that gets the US upset if any German surface ships are anywhere near their coast would be a good idea - eh John?! ;)

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At present I have:

75% chance per turn for 1-3% increase if 1-2 axis naval units in vicinity of US Lend-Lease.

75% chance per turn for 2-6% increase if 3+ axis naval units in vicinity of US Lend-Lease.

(Requires US at 40% for LL to be active and UK not surrendered)

Remember that this hit occurs whether the subs raid US convoy or not. Thus the 1-3% at 75%. The US/UK usually knew the U-Boats were in the general area due to radio traffic intercepts etc. so this method is not totally out to lunch. I agree that basing on lost MPP would be better, but I don't have access to that code.

Also, If the axis get close to the US coast and activation up to 15% can occur depending on # of naval vessels. And that's per turn.

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Yes I know, but that is asking ALOT given the current script handles. Besides, it won't take effect until US is at 40% so for now lets just assume the US Merchant Marines helped move the goods from Canadian ports as well. Maybe when the editor is upgraded, I can make a direct call against the number of MPP lost. As it is the file includes 16 seperate scripts to model this effect. And in reality, I doubt the U-Boat captains cared about which port the freighters left from...so it may actually be a better "representation" the way it is, depending on your point of view. Must admit, I do not know much about the interdiction other than a Discovery documentary I saw a few years ago on the US Merchant Marines. They lost, what I thought at the time to be, a staggering # of seamen prior to Dec. 7th is about all I remember.

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