Kuniworth Posted May 2, 2004 Share Posted May 2, 2004 What is that you can edit with those events? Can Hubert or Bill give some example? Can you give a certain side extra troops or territory or what? Link to comment Share on other sites More sharing options...
Edwin P. Posted May 2, 2004 Share Posted May 2, 2004 Also, can these be interactive events that give the player a choice? Example: The Spanish ambassador has asked the British Government for arms and equipment. Should we 1. Honor his request (Spend 75MPP and Neutral Spain gets an extra Corps) or 2. Diplomatically decline their request. Example: The Government of Australia has mobilized an Corps to aid the commonwealth. To which front should this unit be sent. Should we 1. Send it to Egypt (Corps appears in Egypt on Turn +2) or 2. Should we send it to England (Corps appears in the South Atlantic on Turn +5) Example Sir, we have recovered a [German][Naval] code machine. (Player can spot all German Naval units for 1 turn). Items in brackets can be determined randomly; ie [German][italian][Russian], etc or [Air][Naval][Ground] Additionaly, can events be assigned a percentage chance of occuring so that you don't have the same event occuring in every game? Example: France Surrenders, 20% Turkey Annexes Beruit and Syria - "The Government of Turkey announced that its army has assumed control of Lebanon and Syria to restore the rule of law in the wake of the surrender of the French Government in Paris." [ May 04, 2004, 12:10 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Kuniworth Posted May 2, 2004 Author Share Posted May 2, 2004 Yes would be great to get some info on this new feature. As usual Edwin, you remain the no 1 contributor of ideas, although Im not sure I always agree keep up the good work! Link to comment Share on other sites More sharing options...
Kuniworth Posted May 4, 2004 Author Share Posted May 4, 2004 anyone wants to comment on the original topic? Bill, Hubert? Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 4, 2004 Share Posted May 4, 2004 In due time Link to comment Share on other sites More sharing options...
Kuniworth Posted May 4, 2004 Author Share Posted May 4, 2004 Sounds great! When we know what is possible we can start descussing what even ts that should be in the game Link to comment Share on other sites More sharing options...
J P Wagner Posted May 5, 2004 Share Posted May 5, 2004 It would be interesting if you could script events in any scenario you may devise...for example, in the Russian Civil War, being able to have an event concerning assassination attempts agianst Politcal/Military leaders, which could result in the reduced effectiveness of a HQ unit, would be a nice random element to have in the game.... Link to comment Share on other sites More sharing options...
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