Jump to content

Needs more info on "events" possibilities


Recommended Posts

Also, can these be interactive events that give the player a choice?

Example:

The Spanish ambassador has asked the British Government for arms and equipment. Should we 1. Honor his request (Spend 75MPP and Neutral Spain gets an extra Corps) or 2. Diplomatically decline their request.

Example:

The Government of Australia has mobilized an Corps to aid the commonwealth. To which front should this unit be sent. Should we 1. Send it to Egypt (Corps appears in Egypt on Turn +2) or 2. Should we send it to England (Corps appears in the South Atlantic on Turn +5)

Example

Sir, we have recovered a [German][Naval] code machine. (Player can spot all German Naval units for 1 turn). Items in brackets can be determined randomly; ie [German][italian][Russian], etc or [Air][Naval][Ground]

Additionaly, can events be assigned a percentage chance of occuring so that you don't have the same event occuring in every game?

Example: France Surrenders, 20% Turkey Annexes Beruit and Syria - "The Government of Turkey announced that its army has assumed control of Lebanon and Syria to restore the rule of law in the wake of the surrender of the French Government in Paris."

[ May 04, 2004, 12:10 PM: Message edited by: Edwin P. ]

Link to comment
Share on other sites

It would be interesting if you could script events in any scenario you may devise...for example, in the Russian Civil War, being able to have an event concerning assassination attempts agianst Politcal/Military leaders, which could result in the reduced effectiveness of a HQ unit, would be a nice random element to have in the game....

Link to comment
Share on other sites

×
×
  • Create New...