Gavrok Posted August 20, 2006 Share Posted August 20, 2006 In tcpip games have noticed that the time limits are fine during the early part of the war but a struggle later on.....an option to adjust these during the game with the consent of both sides would be great... an other alternative would be to allow the non-phasing player to conduct passive actions such as checking research, diplomacy and even pre-building units for the start of his turn Link to comment Share on other sites More sharing options...
FerrisB Posted August 23, 2006 Share Posted August 23, 2006 an other alternative would be to allow the non-phasing player to conduct passive actions such as checking research, diplomacy and even pre-building units for the start of his turn For TCP/LAN games: Maybe pre-building is a bit too much to ask, but "looking around the map or the research/diplomacy screen" would be GREAT! I have two friends that don`t play the game, because they don`t want to wait during opponent`s turn doing nothing. You can`t even plan anything as your view is fixed to the point you saw the last opponent`s action. (BTW that`s the reason I never play PBEM, there`s nothing in the world I hate more than waiting for something while you can`t do anything) Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 23, 2006 Share Posted August 23, 2006 Gentlemen, I will be making some adjustments here for the next patch. Hubert Link to comment Share on other sites More sharing options...
Gorgin Posted August 23, 2006 Share Posted August 23, 2006 And when might that be, sir? Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 23, 2006 Share Posted August 23, 2006 This will be for after the v1.03 patch that is coming out shortly. Link to comment Share on other sites More sharing options...
FerrisB Posted August 23, 2006 Share Posted August 23, 2006 Great news! Thank you very much for the info. Link to comment Share on other sites More sharing options...
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