Edwin P. Posted December 4, 2005 Share Posted December 4, 2005 For AI vs Human Games a. Human Allied Player at Genius Level 25% Pop-up on First Turn Russia is at War - Stalin Orders "No Retreat" Effect: Human controlled Soviet Units can't move on their first turn. In SC1 I found that not moving the Soviet units on the first turn vs the Axis AI gives the AI a needed boost and makes for a more interesting game. Link to comment Share on other sites More sharing options...
Kuniworth Posted December 4, 2005 Share Posted December 4, 2005 Hm are you playing at Manstein-level(Kuniworth) or Budenny-level(Sombra)??? Link to comment Share on other sites More sharing options...
Edwin P. Posted December 4, 2005 Author Share Posted December 4, 2005 Going a step futher...an experienced player will be able to beat the AI on a consistent basis. To keep the game interesting the human player must be presented with unexpected events - via scripting. Perhaps, the following "easy to implement" idea could add some variability to the game vs the AI at Genius level. Example: At Genius Level AI Axis & Human Allied ------- A. % that Turkey & Iraq joins AI Axis a few turns after Russia is at war; so the Human player knows not if he must guard the Caucaus mountain area. ------- B. % that Spain AND Vichy FRANCE join the AI Axis after France surrenders. ------- C. % that Sweden and Norway and Finland join the AI Axis after France and the Benelux countries surrender. ------- D. % that Yugoslavia and Greece join the AI Axis, thus freeing up Axis units from fighting Yugoslavian partisans and giving the Axis AI a small economic boost. Thus at Genius level an Allied game player may experience eleven possible variations; 1+(4+3+2+1) = 11, during a campaign and Genius Level. 1. None of these events occur. 2. A 3. A and B 4. A and C 5. A and D 6. A and B and C 7. A and B and D 8. A and C and D 7. A and B and C and D 7. B 8. B and C 9. B and D 9. B and C and D 10. C 11. C and D [ December 07, 2005, 12:28 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Agent Smith Posted December 4, 2005 Share Posted December 4, 2005 another Brilliant Idea Edwin! ...and certain to further delay the release date of the game Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 5, 2005 Share Posted December 5, 2005 "Brilliant, lets make a wargame" --- from the commercials of Sam Adams beer. Link to comment Share on other sites More sharing options...
Edwin P. Posted December 7, 2005 Author Share Posted December 7, 2005 Delay the relase of the game - oh no! Just another idea. PS: This is a really simple one that could (?) be added with the existing editor or incorporated into the standard Genius Level AI. UPDATE Change B TO: % Spain AND Vichy Join the AXIS after France Surrenders. Why - Having Spain and Vichy France join the Axis would really give the Human player a good contest along with giving the Axis an extra 2 Naval units. I changed this to have Vichy join, as I felt that if Spain joined the AXIS Vichy France would likely join the Axis too. It also changes the game as the Axis position in North Africa is strengthened. [ December 07, 2005, 12:25 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
Edwin P. Posted December 15, 2005 Author Share Posted December 15, 2005 Having suggested a few ideas for Genius level events for the Axis AI, here are a few for the Allied AI: AI Allied & Human Axis ------- A. % that Turkey & Iraq join the Allies a few turns after Russia is at war ------- B. % that Spain joins the Allies after the Allies launch a D-Day Invasion. ------- C. % US Task Force appears in the Red Sea a few turns after the US enters the war as Japan never attacked the USA. ------- D. % that the US gets a 20% bonus to war readiness and enters the war earlier. Thus at Genius level an Axis game player may experience eleven possible variations; 1+(4+3+2+1) = 11, during a campaign. [ December 15, 2005, 04:39 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
pzgndr Posted December 16, 2005 Share Posted December 16, 2005 "Brilliant, lets make a wargame" --- from the commercials of Sam Adams beer. Rambo, I believe Edwin meant to say "Guinness Level AI" but simply misspelled it... Link to comment Share on other sites More sharing options...
Agent Smith Posted December 17, 2005 Share Posted December 17, 2005 Edwin, When this game is finally released, I really look forward to playing your heavily scripted customised scenario's. Have you got any in mind? ...and could you please let me know what the minimum hardware specs. I'll need to run them! regards A.S. Link to comment Share on other sites More sharing options...
Edwin P. Posted December 17, 2005 Author Share Posted December 17, 2005 Agent Smith, Thank you, and yes, I do have a few ideas for scripted scenario's. Link to comment Share on other sites More sharing options...
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