Jump to content

Genius Level AI Idea


Recommended Posts

For AI vs Human Games

a. Human Allied Player at Genius Level

25% Pop-up on First Turn Russia is at War - Stalin Orders "No Retreat"

Effect: Human controlled Soviet Units can't move on their first turn.

In SC1 I found that not moving the Soviet units on the first turn vs the Axis AI gives the AI a needed boost and makes for a more interesting game.

Link to comment
Share on other sites

Going a step futher...an experienced player will be able to beat the AI on a consistent basis. To keep the game interesting the human player must be presented with unexpected events - via scripting.

Perhaps, the following "easy to implement" idea could add some variability to the game vs the AI at Genius level.

Example:

At Genius Level

AI Axis & Human Allied

------- A. % that Turkey & Iraq joins AI Axis a few turns after Russia is at war; so the Human player knows not if he must guard the Caucaus mountain area.

------- B. % that Spain AND Vichy FRANCE join the AI Axis after France surrenders.

------- C. % that Sweden and Norway and Finland join the AI Axis after France and the Benelux countries surrender.

------- D. % that Yugoslavia and Greece join the AI Axis, thus freeing up Axis units from fighting Yugoslavian partisans and giving the Axis AI a small economic boost.

Thus at Genius level an Allied game player may experience eleven possible variations; 1+(4+3+2+1) = 11, during a campaign and Genius Level.

1. None of these events occur.

2. A

3. A and B

4. A and C

5. A and D

6. A and B and C

7. A and B and D

8. A and C and D

7. A and B and C and D

7. B

8. B and C

9. B and D

9. B and C and D

10. C

11. C and D

[ December 07, 2005, 12:28 PM: Message edited by: Edwin P. ]

Link to comment
Share on other sites

Delay the relase of the game - oh no! Just another idea. ;)

PS: This is a really simple one that could (?) be added with the existing editor or incorporated into the standard Genius Level AI.

UPDATE

Change B TO: % Spain AND Vichy Join the AXIS after France Surrenders.

Why - Having Spain and Vichy France join the Axis would really give the Human player a good contest along with giving the Axis an extra 2 Naval units. I changed this to have Vichy join, as I felt that if Spain joined the AXIS Vichy France would likely join the Axis too. It also changes the game as the Axis position in North Africa is strengthened.

[ December 07, 2005, 12:25 PM: Message edited by: Edwin P. ]

Link to comment
Share on other sites

Having suggested a few ideas for Genius level events for the Axis AI, here are a few for the Allied AI:

AI Allied & Human Axis

------- A. % that Turkey & Iraq join the Allies a few turns after Russia is at war

------- B. % that Spain joins the Allies after the Allies launch a D-Day Invasion.

------- C. % US Task Force appears in the Red Sea a few turns after the US enters the war

as Japan never attacked the USA.

------- D. % that the US gets a 20% bonus to war readiness and enters the war earlier.

Thus at Genius level an Axis game player may experience eleven possible variations; 1+(4+3+2+1) = 11, during a campaign.

[ December 15, 2005, 04:39 AM: Message edited by: Edwin P. ]

Link to comment
Share on other sites

×
×
  • Create New...