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Make it able to build Fortifications


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Originally posted by With Clusters:

And costly to maintain perhaps (consider part of the cost a small caretaker garrison not represented by a unit)?

SC1 did not ascribe costs to the maintainance of units... whether they remain static or whether they moved. A tank unit could move 250 miles without spending a drop of gas ...talk about altenative fuels and renewable resources.

SC1 ascribed costs only when "operating" a unit or when reinforcing losses as a result from combat.

Are there any plans to incorporate upkeeping costs in SC2. I think this would be a nice idea. But, I also understand the need to keep things simple.

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With Fortifications in mind, how will this affect later game scenarios such as D-Day and Crossing the Rhine? I am speaking in the context of Germany having built the Atlantic and Siegfried Walls respectively. Will these exist if a player wants to start a later campaign?

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