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Actually the higher spotting bonuses was under consideration and I guess it still is but currently it has not been implemented.

For now the higher difficulty settings relate to plunder bonuses, i.e. +/- 25% as well as to MPP collection, +10% for each of the Intermediate and Expert levels. Also, if preferred, scripts can be specifically linked to the various difficulty levels.

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Thanks for the update, and for the reminder about being able to link AI scripts to various difficulty levels.

I look forward to trying out the game firsthand to see the improvements in the AI.

Perhaps, if the AI needs it, I will write a script that gives the AI a bonus number of Diplomacy Chits or Tech Chits at higher difficulty levels if it is possible to write a script that will only trigger for an AI controlled nation - or if not, I could just turn on a script named Allied AI Bonus or Axis AI Bonus.

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