Wake Posted October 11, 2004 Share Posted October 11, 2004 Since 1980, i've played many boardgames and wargames. one (weird) of them was even based on a otcogon/square combination. The grid in a wargame is only a placement/movement regulator, it is NOT a purpose in itself (we ain't playing chess). The most transparent/instinctive system i've seen is hexes. Squares are confusing, 3d graphics add nothing. Wrong way. Link to comment Share on other sites More sharing options...
waltero Posted October 12, 2004 Share Posted October 12, 2004 Not sure what to think about this. Looks good on the board. Why try to re-invent the wheel? I think Tactics II was tile. Really does not sound like a good idea :confused: Hope it works Link to comment Share on other sites More sharing options...
Scrogdog Posted December 28, 2004 Share Posted December 28, 2004 Well, this topic was quite a read. Hey, I played Tactics II. It was awesome. But I just wanted to chime in here because I think one important point about hexes has been overlooked. My apologies if I missed it. A very important consideration in any hex-based system is the coarse of the grain so-to speak. On one axis, East/West in SC1's case, you can bring two units to bear along a line. Ah, but in an attack towards the South, you can bring three. I remember James Dunningan disussing this issue in some book he wrote on game design. Tiles would seem to solve this little anomoly. Link to comment Share on other sites More sharing options...
Recommended Posts