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Since 1980, i've played many boardgames and wargames.

one (weird) of them was even based on a otcogon/square combination.

The grid in a wargame is only a placement/movement regulator, it is NOT a purpose in itself (we ain't playing chess).

The most transparent/instinctive system i've seen is hexes.

Squares are confusing, 3d graphics add nothing.

Wrong way.

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  • 2 months later...

Well, this topic was quite a read. smile.gif

Hey, I played Tactics II. It was awesome. smile.gif

But I just wanted to chime in here because I think one important point about hexes has been overlooked. My apologies if I missed it.

A very important consideration in any hex-based system is the coarse of the grain so-to speak. On one axis, East/West in SC1's case, you can bring two units to bear along a line. Ah, but in an attack towards the South, you can bring three. I remember James Dunningan disussing this issue in some book he wrote on game design.

Tiles would seem to solve this little anomoly.

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