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Apologies in advance if this has been addressed elsewhere.

Is there any chance of choosing various levels of FOW (like in Combat Mission)?

As it stands now (in SC1), mere contact with an enemy unit reveals its content and strength. Is there any chance that a units identity and strength could be kept secret on the first turn of contact, and a unit required to attack, just to learn information?

Has anybody discussed FOW issues?

Thanks,

Ken

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That's really reality. The Luftwaffe never revealed the location of the Normandy Invasion Force... That MASSIVE Build up

Much of War is confusion, just like when you're in the trenches and shoot one of your men, Friendly Fire cause it's hard to distinguish enemy, your own men from the others, civilian, who is who... what is what... Just because you've got a fighter 3 hexes from the frontline, doesn't mean you know the precise Strength, Experience, and Name of the enemy unit and more importantly LOCATION

Fog of War, is an old saying. Because you're blind and can't see anything until you're right on top of it. You might make out a shadow or have an idea but you don't know 'everything' until you're right on top of the situation. Part of the Problem with SC is that knowing 'everything' promotes trenchwarfare. Being a litte bit confused sometimes, it was it the exciting fast paced reorganization that really goes along with Modern Warfare. A guy might decide to move these Units to a different part of the front to do something evil and though you may have an idea of what he is doing you get confused, locked up, you end up facing a Force much superior to your own and you didn't plan on it or you didn't bring what the grunt of your force it's off busy in the wrong place... .<Kursk, Tunisia '43, Stalingrad>, you don't know to you'll commit and you find you commited your troops to their doom... ;) Just like in Real WW2

SC original only reflects this in hunting for empty cities to occupy really. Once the force is spotted you know what it's next move is..

[ June 17, 2004, 11:34 AM: Message edited by: Liam ]

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Originally posted by Liam:

That's really reality. The Luftwaffe never revealed the location of the Normandy Invasion Force... That MASSIVE Build up

Umm, they were pretty sure it was in England. ;)

The Allies had deception plans that required German recon flights to pick them up, so I'm pretty sure they let them through.

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"Part of the Problem with SC is that knowing 'everything' promotes trenchwarfare. Being a litte bit confused sometimes, it was it the exciting fast paced reorganization that really goes along with Modern Warfare"

This is exactly the reality check SC2 needs. With the advent of the "Intelligence" tech it would be possible to add some variations to the spotting feature. How about we use a hot key to toggle between present, recent, and aged intel reports? Any confirmed unit disclosures are presented by the icon with (depending on intel tech level)certain specific information(as it is for SC now). This would be the "present" toggle. Toggle to "recent" and you get an outline of the unit icon, or the icon with less info again depending on intel level from one turn ago or possibly new units that are just reaching the edge of disclosure. Finally the "aged" toggle just gives you a broken outline of the units confirmed 2 turns ago, variation due to tech levels, and any unconfirmed rumors of enemy units entering into the variable spotting radius which may or may not actually be there.

[ June 17, 2004, 12:53 PM: Message edited by: SeaMonkey ]

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This may have been discussed as well, but here it goes...

I would like to see in an "Extreme FOW" option the ability of the computer to name the newly created units... and with no ability by the human to rename them. In this way, when units are finally identified, they can be added to the intelligence officer's enemy OOB.

Thoughts?

Ken

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I would also like to see random, out of range sightings, of units deep in enemy territory. This would simulate intelligence reports from spies, and could become more accurate with tech investment. They could also be copletely false if the enemy has high intelligence tech. Sending off half the fleet to look for a phantom sub could really hurt an enemy or cause delays.

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