BioWizard Posted September 14, 2006 Share Posted September 14, 2006 1) When I can intercept an ennemy air strike and many of my planes can do the job, which one of them is selected for doing the job and why? i.e. I had a level 6 low readiness plane intercept an airstrike while 2 level 9 planes closer to the target sit still. I know i could have selected the "ground" option on this level 6 plane before the end of the preceding turn but am still learning. 2) I recently learned that operating a unit lowers its readiness/morale, even if moving in a higher supply zone. I can understand the reason but do you guys know how this loss is calculated? A fixed %, a fixed number, something else i don't understand? 3) During a PBEM versus Zeke Tucker, i was able to guess the presence one of his sub by just seeing my ships, comfortably sitting in Scapa Flow, turn their orientation without moving from West to East without ever actually seeing his sub moving. Is this a bug that gives hints of naval movement where you should not? Link to comment Share on other sites More sharing options...
Scook Posted September 14, 2006 Share Posted September 14, 2006 1) The plane you least want to intercept will be the most likely one to do so (I can't find the real answer, but this is how it feels to me, so use the manual settings) 2) Page 65 of the rulebook, "Note that operational movement of a unit results in a 25-40% loss of morale." 3) I would call it a bug. No good answer. Link to comment Share on other sites More sharing options...
Blashy Posted September 14, 2006 Share Posted September 14, 2006 3 is somethign I've mentioned to Hubert some time ago. The best solution "I" can think off is eliminating this mirror of enemy unit until you are in contact with it. Link to comment Share on other sites More sharing options...
Liam Posted September 14, 2006 Share Posted September 14, 2006 Bio, all good suggestions, I find one plus though, it seems sometimes interceptions are less costly. I.E. I've never had a fighter shot down in SC2 yet Setting all your fighters to a setting such as Escort only that you do not want to intercept is wise Operational costs that is bad bad bad... Morale is a pain to get back up and you need it to goto into action... Those trains and trucks are a pain on a soldiers back I'm sure Also I really think that Invisible spotting bug is annoying I'm glad they're going to fix it, it's impossible to try 'some' sneak manuevers. It's best to not and try a few moves that you might assume would give away position. Rather just do very linear moves with your subs and fleets... I find I keep most things secret so long as I do not pass too closely to the enemy and it isn't it dependant on where? I've found a new juicy bug I will not admit to yet until I've tried it in Hotseat.. Something that the BF crew would want to see Link to comment Share on other sites More sharing options...
Terif Posted September 14, 2006 Share Posted September 14, 2006 2+3 are already answered (randomly 25-40% morale loss / bug for Hubert to fix) So concerning 1): Which AF intercepts solely depends on its geographical position. Strength, readiness, morale etc. has no influence. If several AFs are in range, then the one furthest southeast will intercept first. Then the next one that is now furthest southeast and so on. If two or more AFs are at the same southeast line, then the one on this line furthest in the southwest will intercept first, then the next one etc. Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 14, 2006 Share Posted September 14, 2006 #1 it should actually use the AF with the highest readiness, first check is to simply see if there is an AF in range and then it checks for the one with the highest readiness. Could be a bug so if anyone has a turn where this does not appear to work as intended please send me a turn so I can take a look Send to support@furysoftware.com #3 I've tried to reproduce but so far have not been able to... truth is that I unfortunately I don't have the time to chase this type of error unless I can look at a turn where it is repeatable so if anyone encounters this in one of their games, i.e. during a PBEM replay etc., please don't hesitate to send me a turn so I can take a look. Link to comment Share on other sites More sharing options...
Terif Posted September 14, 2006 Share Posted September 14, 2006 Test turn sent concerning the airfleets - readiness has no influence so far Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 14, 2006 Share Posted September 14, 2006 Got it thanks, taking a look as we speak Link to comment Share on other sites More sharing options...
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