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Some technical questions


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1) When I can intercept an ennemy air strike and many of my planes can do the job, which one of them is selected for doing the job and why?

i.e. I had a level 6 low readiness plane intercept an airstrike while 2 level 9 planes closer to the target sit still. I know i could have selected the "ground" option on this level 6 plane before the end of the preceding turn but am still learning.

2) I recently learned that operating a unit lowers its readiness/morale, even if moving in a higher supply zone. I can understand the reason but do you guys know how this loss is calculated? A fixed %, a fixed number, something else i don't understand?

3) During a PBEM versus Zeke Tucker, i was able to guess the presence one of his sub by just seeing my ships, comfortably sitting in Scapa Flow, turn their orientation without moving from West to East without ever actually seeing his sub moving. Is this a bug that gives hints of naval movement where you should not?

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1) The plane you least want to intercept will be the most likely one to do so (I can't find the real answer, but this is how it feels to me, so use the manual settings)

2) Page 65 of the rulebook, "Note that operational movement of a unit results in a 25-40% loss of morale."

3) I would call it a bug. No good answer.

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Bio, all good suggestions, I find one plus though, it seems sometimes interceptions are less costly. I.E. I've never had a fighter shot down in SC2 yet

Setting all your fighters to a setting such as Escort only that you do not want to intercept is wise

Operational costs that is bad bad bad... Morale is a pain to get back up and you need it to goto into action... Those trains and trucks are a pain on a soldiers back I'm sure

Also I really think that Invisible spotting bug is annoying I'm glad they're going to fix it, it's impossible to try 'some' sneak manuevers. It's best to not and try a few moves that you might assume would give away position. Rather just do very linear moves with your subs and fleets... I find I keep most things secret so long as I do not pass too closely to the enemy and it isn't it dependant on where? I've found a new juicy bug I will not admit to yet until I've tried it in Hotseat.. Something that the BF crew would want to see smile.gif

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2+3 are already answered (randomly 25-40% morale loss / bug for Hubert to fix) smile.gif

So concerning 1):

Which AF intercepts solely depends on its geographical position.

Strength, readiness, morale etc. has no influence.

If several AFs are in range, then the one furthest southeast will intercept first. Then the next one that is now furthest southeast and so on. If two or more AFs are at the same southeast line, then the one on this line furthest in the southwest will intercept first, then the next one etc. smile.gif

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#1 it should actually use the AF with the highest readiness, first check is to simply see if there is an AF in range and then it checks for the one with the highest readiness. Could be a bug so if anyone has a turn where this does not appear to work as intended please send me a turn so I can take a look

Send to support@furysoftware.com

#3 I've tried to reproduce but so far have not been able to... truth is that I unfortunately I don't have the time to chase this type of error unless I can look at a turn where it is repeatable so if anyone encounters this in one of their games, i.e. during a PBEM replay etc., please don't hesitate to send me a turn so I can take a look.

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