norvandave Posted May 1, 2004 Share Posted May 1, 2004 First off, I'm really jacked about the prospect of SC2. Way to go Hubert, fellow Canuck. Is there a change from the IGO-UGO to a WEGO system, as in CM or the upcoming Battlefields? That would really be cool. Link to comment Share on other sites More sharing options...
Moon Posted May 1, 2004 Share Posted May 1, 2004 SC2 is using the classic turn-based system. For a game of strategic scale one could argue that such an abstraction is the best mix of ease (and flow) of play and realism if you ask me. Martin Link to comment Share on other sites More sharing options...
Blashy Posted May 1, 2004 Share Posted May 1, 2004 Turn based all the way, I don't like RTS type games. Link to comment Share on other sites More sharing options...
J P Wagner Posted May 1, 2004 Share Posted May 1, 2004 Agreed...keep it turn based Link to comment Share on other sites More sharing options...
Les the Sarge 9-1 Posted May 1, 2004 Share Posted May 1, 2004 WEGO is cool I definitely like it, but it has to work for the game as well. Link to comment Share on other sites More sharing options...
Reepicheep Posted May 1, 2004 Share Posted May 1, 2004 For a game of strategic scale one could argue that such an abstraction is the best mix of ease (and flow) of play and realism if you ask me.The games Imperialism and Risk II demonstrated much the opposite, I think. I'm still waiting for a grand strategic WEGO-style WWII game, preferably with an operational layer reminiscent of the Panzer General series..... Link to comment Share on other sites More sharing options...
norvandave Posted May 2, 2004 Author Share Posted May 2, 2004 IMHO WEGO is still turn based. It's not RTS. Both sides have to react to the current situation at the same time, which I think is more realistic. Link to comment Share on other sites More sharing options...
Edwin P. Posted May 2, 2004 Share Posted May 2, 2004 WEGO would make each turn take longer - I go, then I wait for my opponent, then I go, then I wait for my opponent, do this 60+ times per turn and it can make each turn really long. If you had fewer units on the map then I could see it being feasible, otherwise you would need a timer that gave each player 5 to 10 seconds to make their move. [ May 02, 2004, 02:29 AM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
With Clusters Posted May 2, 2004 Share Posted May 2, 2004 To play WEGO, each 'turn' would probably have to be divided into several 'phases', ala 3R (a phase for assigning air unit tasks, movement phase, combat phase, exploitation movement phase, exploitation combat phase, etc.). Not so much a problem if turns are long (only 4 a year in 3R!), but it might become a hassle with shorter turns. More realistic, but more time consuming. Link to comment Share on other sites More sharing options...
Blashy Posted May 2, 2004 Share Posted May 2, 2004 Well I'm not looking for realism. This game's goal is to change history, not very realistic. Link to comment Share on other sites More sharing options...
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