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flexibility vs predictability


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Ok, so we have an editor that can create entire new games, let alone tweak existing scenarios to reflect differing ideas of how to get the job done.

When we're playing human opponents, how do we know that the scenario hasn't been edited to the advantage of the opposition? Does each side calculate checksums and compare with 'known good' versions?

There needs to be something, else we'll never know if we lost due to skill, luck or cheating.

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Whenever you mod and save a campaign in SC2, it gets a unique identifier that is checked by the game. When you open a new pbem or network game started by someone else, you get a warning message if you do not have a copy of the custom campaign in your SC2 directory. You can bypass the warning and play anyway, or not play until your opponent provides you a copy which you can then inspect for changes. Once the game is in progress, the .sav files maintain configuration control. That's my understanding, but Hubert may have a couple of other nuances in there that I missed.

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